32 lines
		
	
	
		
			349 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			349 B
		
	
	
	
		
			GLSL
		
	
	
	
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#define IN_SHADER
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static float4 color;
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void main()
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{
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#if FOO==200
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    color = 1.0;
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#else
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    #error expected FOO 200
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#endif
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#ifdef FOO
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    color -= 5.0;
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#else
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    #error expected FOO 200
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#endif
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#ifdef IN_SHADER
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    color++;
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#else
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    #error IN_SHADER was undef
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#endif
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#ifdef UNDEFED
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    #error UNDEFED defined
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#else
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    color *= 3.0;
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#endif
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}
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