21 lines
		
	
	
		
			354 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			354 B
		
	
	
	
		
			GLSL
		
	
	
	
Texture2D g_tColor;
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SamplerState g_sAniso;
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struct PS_INPUT
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{
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    float2 vTextureCoords : TEXCOORD2 ;
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} ;
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struct PS_OUTPUT
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{
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    float4 vColor : SV_Target0 ;
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} ;
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PS_OUTPUT MainPs ( PS_INPUT i )
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{
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    PS_OUTPUT ps_output ;
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    ps_output . vColor = g_tColor . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
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    return ps_output ;
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} |