45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GLSL
		
	
	
	
SamplerState       g_sSamp : register(s0);
 | 
						|
 | 
						|
Texture1DArray          g_tTex1df4a : register(t1);
 | 
						|
 | 
						|
uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
 | 
						|
Texture1DArray <int4>   g_tTex1di4a;
 | 
						|
Texture1DArray <uint4>  g_tTex1du4a;
 | 
						|
 | 
						|
Texture2DArray <float4> g_tTex2df4a;
 | 
						|
Texture2DArray <int4>   g_tTex2di4a;
 | 
						|
Texture2DArray <uint4>  g_tTex2du4a;
 | 
						|
 | 
						|
TextureCubeArray <float4> g_tTexcdf4a;
 | 
						|
TextureCubeArray <int4>   g_tTexcdi4a;
 | 
						|
TextureCubeArray <uint4>  g_tTexcdu4a;
 | 
						|
 | 
						|
struct PS_OUTPUT
 | 
						|
{
 | 
						|
    float4 Color : SV_Target0;
 | 
						|
    float  Depth : SV_Depth;
 | 
						|
};
 | 
						|
 | 
						|
PS_OUTPUT main()
 | 
						|
{
 | 
						|
   PS_OUTPUT psout;
 | 
						|
 | 
						|
   // LOD queries do not pass array level in coordinate.
 | 
						|
   float txval10 = g_tTex1df4a . CalculateLevelOfDetail(g_sSamp, 0.1);
 | 
						|
   float txval11 = g_tTex1di4a . CalculateLevelOfDetail(g_sSamp, 0.2);
 | 
						|
   float txval12 = g_tTex1du4a . CalculateLevelOfDetail(g_sSamp, 0.3);
 | 
						|
 | 
						|
   float txval20 = g_tTex2df4a . CalculateLevelOfDetail(g_sSamp, float2(0.1, 0.2));
 | 
						|
   float txval21 = g_tTex2di4a . CalculateLevelOfDetail(g_sSamp, float2(0.3, 0.4));
 | 
						|
   float txval22 = g_tTex2du4a . CalculateLevelOfDetail(g_sSamp, float2(0.5, 0.6));
 | 
						|
 | 
						|
   float txval40 = g_tTexcdf4a . CalculateLevelOfDetail(g_sSamp, float3(0.1, 0.2, 0.3));
 | 
						|
   float txval41 = g_tTexcdi4a . CalculateLevelOfDetail(g_sSamp, float3(0.4, 0.5, 0.6));
 | 
						|
   float txval42 = g_tTexcdu4a . CalculateLevelOfDetail(g_sSamp, float3(0.7, 0.8, 0.9));
 | 
						|
 | 
						|
   psout.Color = 1.0;
 | 
						|
   psout.Depth = 1.0;
 | 
						|
 | 
						|
   return psout;
 | 
						|
}
 |