16 lines
		
	
	
		
			398 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			398 B
		
	
	
	
		
			GLSL
		
	
	
	
void main(out float4 pos : SV_Position,
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          out float2 clip[2] : SV_ClipDistance,  // array of vector float
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          out float2 cull[2] : SV_CullDistance)  // array of vector float
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{
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    pos = 1.0f.xxxx;
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    clip[0].x = 0.5f;
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    clip[0].y = 0.6f;
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    clip[1].x = 0.7f;
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    clip[1].y = 0.8f;
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    cull[0].x = 0.525f;
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    cull[0].y = 0.625f;
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    cull[1].x = 0.725f;
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    cull[1].y = 0.825f;
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}
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