21 lines
		
	
	
		
			481 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			481 B
		
	
	
	
		
			GLSL
		
	
	
	
struct VS_OUTPUT        {
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    float4 Position             : SV_Position;
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    float3 clip0                : SV_ClipDistance0;  // multiple semantic IDs, vec3+float (pack)
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    float  clip1                : SV_ClipDistance1;  // ...
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};
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VS_OUTPUT main()
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{
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    VS_OUTPUT           Output;
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    Output.Position     = 0;
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    Output.clip0.x = 0;
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    Output.clip0.y = 1;
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    Output.clip0.z = 2;
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    // Position 3 is packed from clip1's float
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    Output.clip1   = 3;
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    return Output;
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}
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