30 lines
		
	
	
		
			499 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			499 B
		
	
	
	
		
			GLSL
		
	
	
	
void f0() {
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    [unroll] do {} while (false);
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}
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void f1() {
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    [unroll] do {;} while (false);
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}
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float f2(float input) {
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    do { return (float4)input; } while (input > 2.0);
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}
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void f3(float input) {
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    do ++input; while (input < 10.0);
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}
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void f4(float input) {
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    do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while
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}
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float4 PixelShaderFunction(float input) : COLOR0
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{
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    f0();
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    f1();
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    f2(input);
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    f3(input);
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    f4(input);
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    return (float4)input;
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}
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