33 lines
		
	
	
		
			575 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			575 B
		
	
	
	
		
			GLSL
		
	
	
	
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struct ds_in_t 
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{ 
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    float4 pos  : POSITION; 
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    float3 norm : TEXCOORD0; 
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}; 
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struct pcf_in_t 
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{ 
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    float flTessFactor [3]   : SV_TessFactor; 
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    float flInsideTessFactor : SV_InsideTessFactor; 
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}; 
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struct gs_in_t 
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{ 
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    float4 pos  : POSITION; 
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    float3 norm : TEXCOORD0; 
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}; 
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[domain ( "tri" )] 
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gs_in_t main (const OutputPatch <ds_in_t, 3> i, float f : msem, float3 tesscoord : SV_DomainLocation, pcf_in_t pcf_data ) 
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{ 
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    gs_in_t o; 
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    o.pos  = i[0].pos + tesscoord.x * f;
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    o.norm = i[0].norm + tesscoord.y;
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    tesscoord.z;
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    return o; 
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}
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