24 lines
		
	
	
		
			375 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			375 B
		
	
	
	
		
			GLSL
		
	
	
	
struct OutParam {
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    float2 v;
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    int2 i;
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};
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void fun(out OutParam op)
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{
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    op.v = float2(0.4);
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    op.i = int2(7);
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}
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float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out OutParam out3) : COLOR0
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{
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    out1 = input;
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    out2.v = 2.0;
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    out2.i = 3;
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    OutParam local;
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    local.v = 12.0;
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    local.i = 13;
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    fun(out3);
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    return out1;
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}
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