41 lines
		
	
	
		
			624 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			624 B
		
	
	
	
		
			GLSL
		
	
	
	
struct os {
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    sampler2D s2D;
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};
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struct os2 {
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    sampler2D s2D;
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    Texture2D tex;
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};
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Texture2D tex;
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os s;
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os2 s2;
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float4 osCall1(os s)
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{
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    return tex.Sample(s.s2D, float2(0.2, 0.3));
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}
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float4 osCall2(os s, float2 f2)
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{
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    return tex.Sample(s.s2D, f2);
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}
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float4 os2Call1(os2 s)
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{
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    return s.tex.Sample(s.s2D, float2(0.2, 0.3));
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}
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float4 os2Call2(os2 s, float2 f2)
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{
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    return s.tex.Sample(s.s2D, f2);
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}
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float4 main() : SV_TARGET0
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{
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    return osCall1(s) +
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           osCall2(s, float2(0.2, 0.3)) +
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           os2Call1(s2) +
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           os2Call2(s2, float2(0.2, 0.3));
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}
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