13 lines
		
	
	
		
			355 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			355 B
		
	
	
	
		
			GLSL
		
	
	
	
struct FxaaTex { SamplerState smpl; Texture2D tex; float f; };
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SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture;
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float4 lookUp(FxaaTex tex)
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{
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    return tex.tex.Sample(tex.smpl, float2(tex.f, tex.f));
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}
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float4 main() : SV_TARGET0
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{
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    FxaaTex tex = { g_tInputTexture_sampler, g_tInputTexture, 0.5 };
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    return lookUp(tex);
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} |