13 lines
		
	
	
		
			352 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			352 B
		
	
	
	
		
			GLSL
		
	
	
	
float4 AmbientColor = float4(1, 0.5, 0, 1);
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float AmbientIntensity = 0.1;
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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    return input * AmbientIntensity + AmbientColor;
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    return input * input + input * input;
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    return input + input * input + input;
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    return ++input * -+-+--input;
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    return input++ + ++input;
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    return sin(input);
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}
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