97 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
SamplerState       g_sSamp : register(s0);
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RWTexture1D <float4> g_tTex1df4 : register(t0);
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RWTexture1D <int4>   g_tTex1di4;
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RWTexture1D <uint4>  g_tTex1du4;
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RWTexture2D <float4> g_tTex2df4;
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RWTexture2D <int4>   g_tTex2di4;
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RWTexture2D <uint4>  g_tTex2du4;
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RWTexture3D <float4> g_tTex3df4;
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RWTexture3D <int4>   g_tTex3di4;
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RWTexture3D <uint4>  g_tTex3du4;
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RWTexture1DArray <float4> g_tTex1df4a;
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RWTexture1DArray <int4>   g_tTex1di4a;
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RWTexture1DArray <uint4>  g_tTex1du4a;
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RWTexture2DArray <float4> g_tTex2df4a;
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RWTexture2DArray <int4>   g_tTex2di4a;
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RWTexture2DArray <uint4>  g_tTex2du4a;
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RWBuffer <float4> g_tBuffF;
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RWBuffer <int4>   g_tBuffI;
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RWBuffer <uint4>  g_tBuffU;
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struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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    float  Depth : SV_Depth;
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};
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uniform int   c1;
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uniform int2  c2;
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uniform int3  c3;
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uniform int4  c4;
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uniform int   o1;
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uniform int2  o2;
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uniform int3  o3;
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uniform int4  o4;
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PS_OUTPUT main()
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{
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   PS_OUTPUT psout;
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   uint MipLevel;
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   uint WidthU;
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   uint HeightU;
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   uint ElementsU;
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   uint DepthU;
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   uint NumberOfLevelsU;
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   uint NumberOfSamplesU;
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   float WidthF;
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   float HeightF;
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   float ElementsF;
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   float DepthF;
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   float NumberOfLevelsF;
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   float NumberOfSamplesF;
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   // 1D, float/int/uint, uint params
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   g_tTex1df4.GetDimensions(WidthU);
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   g_tTex1di4.GetDimensions(WidthU);
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   g_tTex1du4.GetDimensions(WidthU);
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   // buffer, float/int/uint, uint params
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   g_tBuffF.GetDimensions(WidthU);
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   g_tBuffI.GetDimensions(WidthU);
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   g_tBuffU.GetDimensions(WidthU);
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   // 1DArray, float/int/uint, uint params
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   g_tTex1df4a.GetDimensions(WidthU, ElementsU);
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   g_tTex1di4a.GetDimensions(WidthU, ElementsU);
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   g_tTex1du4a.GetDimensions(WidthU, ElementsU);
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   // 2D, float/int/uint, uint params
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   g_tTex2df4.GetDimensions(WidthU, HeightU);
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   g_tTex2di4.GetDimensions(WidthU, HeightU);
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   g_tTex2du4.GetDimensions(WidthU, HeightU);
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   // 2DArray, float/int/uint, uint params
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   g_tTex2df4a.GetDimensions(WidthU, HeightU, ElementsU);
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   g_tTex2di4a.GetDimensions(WidthU, HeightU, ElementsU);
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   g_tTex2du4a.GetDimensions(WidthU, HeightU, ElementsU);
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   // 3D, float/int/uint, uint params
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   g_tTex3df4.GetDimensions(WidthU, HeightU, DepthU);
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   g_tTex3di4.GetDimensions(WidthU, HeightU, DepthU);
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   g_tTex3du4.GetDimensions(WidthU, HeightU, DepthU);
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   psout.Color = 1.0;
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   psout.Depth = 1.0;
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   return psout;
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}
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