24 lines
		
	
	
		
			448 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			448 B
		
	
	
	
		
			GLSL
		
	
	
	
SamplerState       g_sSamp : register(s0);
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Texture2DMS      <float4>  g_tTex2dmsf4;
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Texture2DMSArray <float4>  g_tTex2dmsf4a;
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struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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    float  Depth : SV_Depth;
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};
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PS_OUTPUT main(int sample : SAMPLE)
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{
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   PS_OUTPUT psout;
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   float2 r00 = g_tTex2dmsf4.GetSamplePosition(sample);
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   float2 r01 = g_tTex2dmsf4a.GetSamplePosition(sample);
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   psout.Color = 1.0;
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   psout.Depth = 1.0;
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   return psout;
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}
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