38 lines
		
	
	
		
			781 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			781 B
		
	
	
	
		
			GLSL
		
	
	
	
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float PixelShaderFunctionS(float inF0, float inF1)
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{
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    float r000 = frexp(inF0, inF1);
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    return 0.0;
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}
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float2 PixelShaderFunction2(float2 inF0, float2 inF1)
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{
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    float2 r000 = frexp(inF0, inF1);
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    return float2(1,2);
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}
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float3 PixelShaderFunction3(float3 inF0, float3 inF1)
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{
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    float3 r000 = frexp(inF0, inF1);
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    return float3(1,2,3);
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}
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float4 PixelShaderFunction(float4 inF0, float4 inF1)
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{
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    float4 r000 = frexp(inF0, inF1);
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    return float4(1,2,3,4);
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}
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// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
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#define MATFNS(MT)                          \
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    MT r000 = frexp(inF0, inF1);
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struct PS_OUTPUT { float4 color : SV_Target0; };
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PS_OUTPUT main()
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{
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    PS_OUTPUT ps_output;
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    ps_output.color = 1.0;
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    return ps_output;
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};
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