33 lines
		
	
	
		
			435 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			435 B
		
	
	
	
		
			GLSL
		
	
	
	
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RWBuffer <float4> g_tBuffF;
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RWBuffer <int4>   g_tBuffI;
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RWBuffer <uint4>  g_tBuffU;
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struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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};
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uniform int   c1;
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uniform int2  c2;
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uniform int3  c3;
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uniform int4  c4;
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uniform int   o1;
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uniform int2  o2;
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uniform int3  o3;
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uniform int4  o4;
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PS_OUTPUT main()
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{
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   PS_OUTPUT psout;
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   g_tBuffF.Load(c1);
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   g_tBuffU.Load(c1);
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   g_tBuffI.Load(c1);
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   psout.Color = 1.0;
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   return psout;
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}
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