29 lines
		
	
	
		
			381 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			381 B
		
	
	
	
		
			GLSL
		
	
	
	
struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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};
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uniform bool   bval;
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uniform bool4  bval4;
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uniform int    ival;
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uniform int4   ival4;
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uniform float  fval;
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uniform float4 fval4;
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PS_OUTPUT main()
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{
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    ival  % fval;
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    ival4 % fval4;
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    bval  % fval;
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    bval4 % fval4;
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    int l_int = 1;
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    l_int %= fval;
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    PS_OUTPUT psout;
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    psout.Color = 0;
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    return psout;
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}
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