14 lines
		
	
	
		
			348 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			348 B
		
	
	
	
		
			GLSL
		
	
	
	
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Texture2D g_nonShadowTex;
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Texture2D g_shadowTex;
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SamplerState g_shadowSampler;
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SamplerComparisonState g_shadowSamplerComp;
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float4 main() : SV_Target0
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{
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    g_shadowTex.SampleCmp(g_shadowSamplerComp, float2(0,0), 0); // OK
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    g_nonShadowTex.SampleCmp(g_shadowSampler, float2(0,0), 0);     // ERROR (should be comparison sampler)
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    return 0;
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}
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