50 lines
		
	
	
		
			648 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			648 B
		
	
	
	
		
			GLSL
		
	
	
	
float4 PixelShaderFunction(float4 input, float f) : COLOR0
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{
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    float4 v;
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    v = 1;
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    v = 2.0;
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    v = f;
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    float3 u;
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    u = float(1);
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    u = float(2.0);
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    u = float(f);
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    float2 w = 2.0;
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    float V = 1;
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    float3 MyVal = V;
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    float3 foo;
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    foo > 4.0;
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    foo >= 5.0;
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    6.0 < foo;
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    7.0 <= foo;
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    all(v.x == v);
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    any(f != v);
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    float1 f1;
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    f1 == v;
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    v < f1;
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    f1.x;
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    f1.xxx;
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    const float4 f4 = 3.0;
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    uint ui;
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    uint3 ui3;
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    ui >> ui3;
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    ui3 >> ui;
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    v *= f1;
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    f1 *= v;
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    float3 mixed = u * v;
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    f = u;
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    f1 = u;
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    float sf = v;
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    float1 sf1 = v;
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    return input * f4;
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}
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