42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
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Texture2DMS <float>  g_tTex2dmsf1;
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Texture2DMS <float2> g_tTex2dmsf2;
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Texture2DMS <float3> g_tTex2dmsf3;
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Texture2DMS <float4> g_tTex2dmsf4;
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Texture2D <float>  g_tTex2df1;
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Texture2D <float2> g_tTex2df2;
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Texture2D <float3> g_tTex2df3;
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Texture2D <float4> g_tTex2df4;
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SamplerState g_sSamp;
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float4 main() : SV_Target0
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{
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    uint MipLevel;
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    uint WidthU;
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    uint HeightU;
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    uint ElementsU;
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    uint DepthU;
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    uint NumberOfLevelsU;
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    uint NumberOfSamplesU;
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    g_tTex2dmsf1 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
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    g_tTex2dmsf2 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
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    g_tTex2dmsf3 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
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    g_tTex2dmsf4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
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    g_tTex2dmsf1 . Load(int2(1,2), 3);
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    g_tTex2dmsf2 . Load(int2(1,2), 3);
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    g_tTex2dmsf3 . Load(int2(1,2), 3);
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    g_tTex2dmsf4 . Load(int2(1,2), 3);
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    g_tTex2df1 . Sample(g_sSamp, float2(.1, .2));
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    g_tTex2df2 . Sample(g_sSamp, float2(.1, .2));
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    g_tTex2df3 . Sample(g_sSamp, float2(.1, .2));
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    g_tTex2df4 . Sample(g_sSamp, float2(.1, .2));
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    return 0;
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}
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