29 lines
		
	
	
		
			530 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			530 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 440
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layout(triangles) in;
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layout(triangle_strip, max_vertices=3) out;
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layout(location = 0) in vec4 in_a1[3];
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layout(location = 1) in vec2 in_a2[3];
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layout(location = 0) out vec4 a1;
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layout(location = 1) out vec2 a2;
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void main()
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{
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    a1 = in_a1[0];
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    a2 = in_a2[0];
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    gl_Position = vec4(1.0);
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    EmitVertex();
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    a1 = in_a1[1];
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    a2 = in_a2[1];
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    gl_Position = vec4(1.0);
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    EmitVertex();
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    a1 = in_a1[2];
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    a2 = in_a2[2];
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    gl_Position = vec4(1.0);
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    EmitVertex();
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}
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