47 lines
		
	
	
		
			715 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			715 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 430
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// OK: different instance names is allowed in other unit
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layout (std140, binding = 1) uniform ColorBlock
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{
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	vec4 color1;
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	bool b;
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	vec4 color2;
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	vec4 color3;
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} uColor;
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// OK: different instance names is allowed in other unit
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layout (std430, binding = 1) buffer BufferBlock
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{
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	mat4 p;
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} uBuffer;
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// OK: different instance names is allowed in other unit
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layout (std140, binding = 0) uniform MatrixBlock
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{
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	mat4 uProj;
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	mat4 uWorld;
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} uMatrix;
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// OK, it's allowed for input/output interfaces to
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// be anonymous is one unit and not in another
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out Vertex
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{
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	vec4 v1;
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	vec4 v2;
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};
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in vec4 P;
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vec4 getColor2()
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{
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	return uColor.color2;
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}
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vec4 getWorld()
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{
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	v1 = vec4(1);
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	return uMatrix.uWorld * P;
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}
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