41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			GLSL
		
	
	
	
#version 310 es
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flat in mediump int   i1;
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flat in lowp    ivec2 i2;
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flat in mediump ivec3 i3;
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flat in highp   ivec4 i4;
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flat in mediump uint  u1;
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flat in lowp    uvec2 u2;
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flat in mediump uvec3 u3;
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flat in highp   uvec4 u4;
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mediump in float f1;
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lowp    in vec2  f2;
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mediump in vec3  f3;
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highp   in vec4  f4;
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void main()
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{
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	highp ivec4 idata = ivec4(0);
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	idata.x     += floatBitsToInt(f1);
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	idata.xy    += floatBitsToInt(f2);
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	idata.xyz   += floatBitsToInt(f3);
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	idata       += floatBitsToInt(f4);
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	highp uvec4 udata = uvec4(0);
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	udata.x     += floatBitsToUint(f1);
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	udata.xy    += floatBitsToUint(f2);
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	udata.xyz   += floatBitsToUint(f3);
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	udata       += floatBitsToUint(f4);
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	highp vec4 fdata = vec4(0.0);
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	fdata.x     += intBitsToFloat(i1);
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	fdata.xy    += intBitsToFloat(i2);
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	fdata.xyz   += intBitsToFloat(i3);
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	fdata       += intBitsToFloat(i4);
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    fdata.x     += uintBitsToFloat(u1);
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	fdata.xy    += uintBitsToFloat(u2);
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	fdata.xyz   += uintBitsToFloat(u3);
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	fdata       += uintBitsToFloat(u4);
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} |