23 lines
		
	
	
		
			469 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			469 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 450 core
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#extension GL_EXT_shader_8bit_storage : enable
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#extension GL_EXT_shader_16bit_storage : enable
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buffer B
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{
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    int8_t i8_from_i16;
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    int16_t i16_from_i8;
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    uint8_t u8_from_u16;
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    uint16_t u16_from_u8;
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    float16_t f16_from_i8;
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};
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void main()
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{
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    i8_from_i16 = int8_t(int16_t(1));
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    i16_from_i8 = int16_t(int8_t(1));
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    u8_from_u16 = uint8_t(uint16_t(1));
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    u16_from_u8 = uint16_t(uint8_t(1));
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    f16_from_i8 = float16_t(int8_t(1));
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}
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