13 lines
		
	
	
		
			425 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			425 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 460
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#extension GL_NV_ray_tracing : enable
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hitAttributeNV vec4 payload;
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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void main()
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{
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    payload.x = 1.0f;                                       // ERROR, cannot write to hitattributeNV in stage
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    reportIntersectionNV(1.0, 1U);                          // ERROR, unsupported builtin in stage 
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    terminateRayNV();
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    ignoreIntersectionNV();
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}
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