22 lines
		
	
	
		
			562 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			562 B
		
	
	
	
		
			Plaintext
		
	
	
	
#version 460
 | 
						|
#extension GL_NV_ray_tracing : enable
 | 
						|
hitAttributeNV vec4 iAttr;
 | 
						|
void main()
 | 
						|
{
 | 
						|
	uvec3 v0 = gl_LaunchIDNV;
 | 
						|
	uvec3 v1 = gl_LaunchSizeNV;
 | 
						|
	int v2 = gl_PrimitiveID;
 | 
						|
	int v3 = gl_InstanceID;
 | 
						|
	int v4 = gl_InstanceCustomIndexNV;
 | 
						|
	vec3 v5 = gl_WorldRayOriginNV;
 | 
						|
	vec3 v6 = gl_WorldRayDirectionNV;
 | 
						|
	vec3 v7 = gl_ObjectRayOriginNV;
 | 
						|
	vec3 v8 = gl_ObjectRayDirectionNV;
 | 
						|
	float v9 = gl_RayTminNV;
 | 
						|
	float v10 = gl_RayTmaxNV;
 | 
						|
	mat4x3 v11 = gl_ObjectToWorldNV;
 | 
						|
	mat4x3 v12 = gl_WorldToObjectNV;
 | 
						|
	iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
 | 
						|
	reportIntersectionNV(0.5, 1U);
 | 
						|
}
 |