16 lines
		
	
	
		
			703 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			703 B
		
	
	
	
		
			Plaintext
		
	
	
	
#version 460
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#extension GL_NV_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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layout(location = 0) rayPayloadNV vec4 payload;
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void main()
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{
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    const uint rayFlags = gl_RayFlagsNoneNV | gl_RayFlagsOpaqueNV |
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                          gl_RayFlagsNoOpaqueNV | gl_RayFlagsTerminateOnFirstHitNV |
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                          gl_RayFlagsSkipClosestHitShaderNV | gl_RayFlagsCullBackFacingTrianglesNV |
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                          gl_RayFlagsCullFrontFacingTrianglesNV | gl_RayFlagsCullOpaqueNV | 
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                          gl_RayFlagsCullNoOpaqueNV;
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    const int payloadId = 1;
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    traceNV(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
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}
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