14 lines
		
	
	
		
			466 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			466 B
		
	
	
	
		
			Plaintext
		
	
	
	
#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_NV_ray_tracing_motion_blur : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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layout(location = 0) rayPayloadEXT vec4 payloadEXT;
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void main()
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{
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    uint lx = gl_LaunchIDEXT.x;
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    uint ly = gl_LaunchIDEXT.y;
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    uint sx = gl_LaunchSizeEXT.x;
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    uint sy = gl_LaunchSizeEXT.y;
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    traceRayMotionNV(accEXT,  lx, ly, sx, sy, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 0);
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}
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