29 lines
		
	
	
		
			373 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			373 B
		
	
	
	
		
			GLSL
		
	
	
	
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cbuffer MyUB1 : register(b5)  // explicitly assigned & offsetted
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{
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    float g_a;
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    int g_b;
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};
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cbuffer MyUB2  // implicitly assigned
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{
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    float g_c;
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};
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cbuffer MyUB3  // implicitly assigned
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{
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    float g_d;
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};
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struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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};
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PS_OUTPUT main()
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{
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    PS_OUTPUT psout;
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    psout.Color = g_a + g_b + g_c + g_d;
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    return psout;
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}
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