26 lines
		
	
	
		
			606 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			606 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 450
 | 
						|
#extension GL_EXT_shader_16bit_storage : enable
 | 
						|
#extension GL_EXT_shader_8bit_storage : enable
 | 
						|
#extension GL_EXT_buffer_reference : enable
 | 
						|
 | 
						|
layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; };
 | 
						|
 | 
						|
layout(std140, buffer_reference) buffer Block
 | 
						|
{
 | 
						|
	uint8_t var;
 | 
						|
};
 | 
						|
layout (push_constant, std430) uniform PC {
 | 
						|
	Block block;
 | 
						|
};
 | 
						|
 | 
						|
bool compare_uint8_t  (highp uint a, highp uint b)    { return a == b; }
 | 
						|
 | 
						|
void main (void)
 | 
						|
{
 | 
						|
	bool allOk = true;
 | 
						|
	allOk = allOk && compare_uint8_t(uint(block.var), 7u);
 | 
						|
	if (allOk)
 | 
						|
		ac_numPassed++;
 | 
						|
 | 
						|
	block.var = uint8_t(9u);
 | 
						|
} |