26 lines
		
	
	
		
			608 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			608 B
		
	
	
	
		
			Plaintext
		
	
	
	
#version 430
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const double d1 = 3.1415926535897932384626433832795LF;
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const double d2 = 3.1415;
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const double d3 = 3.1415926535897932384626433832795LF;
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const double d4 = 3.1415926535897932384626433832795;
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buffer bufName {
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    float f;
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    double d;
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} bufInst;
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uniform writeonly image2D destTex;
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void main()
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{
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    bufInst.d = float(d1);
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    bufInst.f = float(d1 + d2 + d3 + d4);
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    ivec2 storePos = ivec2(gl_GlobalInvocationID.xy);
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    double localCoef = length(vec2(ivec2(gl_LocalInvocationID.xy)-8)/8.0);
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    dvec4 aa = dvec4(0.4, 0.2, 0.3, 0.4);
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    double globalCoef = 1.0;
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}
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