33 lines
		
	
	
		
			911 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			911 B
		
	
	
	
		
			Plaintext
		
	
	
	
#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_KHR_shader_subgroup_basic : enable
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layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
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void main()
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{
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	uvec3 v0 = gl_LaunchIDEXT;
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	uvec3 v1 = gl_LaunchSizeEXT;
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	int v2 = gl_PrimitiveID;
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	int v3 = gl_InstanceID;
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	int v4 = gl_InstanceCustomIndexEXT;
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	vec3 v5 = gl_WorldRayOriginEXT;
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	vec3 v6 = gl_WorldRayDirectionEXT;
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	vec3 v7 = gl_ObjectRayOriginEXT;
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	vec3 v8 = gl_ObjectRayDirectionEXT;
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	float v9 = gl_RayTminEXT;
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	float v10 = gl_RayTmaxEXT;
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	float v11 = gl_HitTEXT;
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	uint v12 = gl_HitKindEXT;
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	mat4x3 v13 = gl_ObjectToWorldEXT;
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	mat4x3 v14 = gl_WorldToObjectEXT;
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    int v15 = gl_GeometryIndexEXT;
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    mat3x4 v16 = gl_ObjectToWorld3x4EXT;
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    mat3x4 v17 = gl_WorldToObject3x4EXT;
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	incomingPayload = vec4(0.5f);
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	if (v2 == 1) {
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	    ignoreIntersectionEXT;
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	    v0.x++;
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	}
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	incomingPayload.x += float(gl_SubgroupSize);
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	terminateRayEXT;
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}
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