17 lines
		
	
	
		
			721 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			721 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 460
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#pragma use_vulkan_memory_model
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#extension GL_EXT_ray_tracing : enable
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#extension GL_NV_shader_sm_builtins : enable
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#extension GL_KHR_shader_subgroup_ballot : enable
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#extension GL_ARB_shader_ballot : enable
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#extension GL_NV_shader_sm_builtins : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
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void main()
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{
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	traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
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        incomingPayload.x = float(gl_SubgroupInvocationID) + float(gl_SubGroupGeMaskARB) +
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			    float(gl_SubgroupGtMask) + float(gl_SubgroupLeMask) + 
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                            float(gl_SubGroupLtMaskARB) + float(gl_SMIDNV);
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}
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