29 lines
		
	
	
		
			748 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			748 B
		
	
	
	
		
			Plaintext
		
	
	
	
#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_ARB_gpu_shader_int64 : enable
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layout(location = 1) rayPayloadEXT vec4 payload;
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// should get std430 layout
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layout(shaderRecordEXT) buffer block
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{
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    vec3 dir;
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    vec3 origin;
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    int i;
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    uvec2 aHandle32;
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    uint64_t aHandle64;
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    vec2 arr2[2];
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    float a;
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    vec3 arr3[2];
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    float packme;
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    vec2 b;
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    float c;
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};
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void main()
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{
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    uint lx = gl_LaunchIDEXT.x;
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    uint ly = gl_LaunchIDEXT.y;
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    uint sx = gl_LaunchSizeEXT.x;
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    uint sy = gl_LaunchSizeEXT.y;
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    traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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    traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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}
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