38 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			GLSL
		
	
	
	
#version 450 core
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#extension GL_EXT_spirv_intrinsics: enable
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#define GL_AMD_shader_explicit_vertex_parameter 1
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spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4992)
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in vec2 gl_BaryCoordNoPerspAMD;
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spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4993)
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in vec2 gl_BaryCoordNoPerspCentroidAMD;
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spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4994)
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in vec2 gl_BaryCoordNoPerspSampleAMD;
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spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4995)
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in vec2 gl_BaryCoordSmoothAMD;
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spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4996)
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in vec2 gl_BaryCoordSmoothCentroidAMD;
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spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4997)
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in vec2 gl_BaryCoordSmoothSampleAMD;
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spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4998)
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in vec3 gl_BaryCoordPullModelAMD;
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#define __explicitInterpAMD spirv_decorate(extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 4999)
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spirv_instruction(extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], set = "SPV_AMD_shader_explicit_vertex_parameter", id = 1)
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float interpolateAtVertexAMD(float interpolant, uint vertexIdx);
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layout(location = 0) in __explicitInterpAMD float floatIn;
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layout(location = 0) out float floatOut;
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layout(location = 1) out vec2 vec2Out;
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void main()
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{
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    floatOut = interpolateAtVertexAMD(floatIn, 1);
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    vec2Out = gl_BaryCoordNoPerspAMD + gl_BaryCoordNoPerspCentroidAMD + gl_BaryCoordNoPerspSampleAMD +
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              gl_BaryCoordSmoothAMD + gl_BaryCoordSmoothCentroidAMD + gl_BaryCoordSmoothSampleAMD +
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              gl_BaryCoordPullModelAMD.xy;
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}
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