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							#version 450
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							#extension GL_EXT_nonuniform_qualifier : require
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							layout(set=0,binding=4,rgba32f) uniform imageBuffer data[];
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							layout(location = 0) out vec4     FragColor;
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							layout(location = 3) in flat int  rIndex;
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							void main()
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							{
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							  FragColor = imageLoad(data[nonuniformEXT(rIndex)], 0);
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							}
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