25 lines
		
	
	
		
			750 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			750 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 310 es
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#extension GL_EXT_tessellation_shader : require
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#extension GL_EXT_gpu_shader5 : require
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layout(vertices = 3) out;
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layout(location = 0) in highp vec2  in_tc_position[];
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layout(location = 1) in highp float in_tc_tessParam[];
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layout(location = 0) out highp vec2 in_te_position[];
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precise gl_TessLevelOuter;
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void main (void)
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{
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    in_te_position[gl_InvocationID] = in_tc_position[gl_InvocationID];
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    gl_TessLevelInner[0] = 5.0;
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    gl_TessLevelInner[1] = 5.0;
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    gl_TessLevelOuter[0] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[1] + in_tc_tessParam[2]);
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    gl_TessLevelOuter[1] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[2] + in_tc_tessParam[0]);
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    gl_TessLevelOuter[2] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[0] + in_tc_tessParam[1]);
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}
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