15 lines
		
	
	
		
			320 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			320 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 460
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layout (location = 0) out vec4 io;
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// default uniforms will be gathered into a uniform block
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// final global block will merge uniforms from all linked files
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uniform vec2 a;     // declared in both stages with different type
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vec4 foo() {
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    return a.xyxy;
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}
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void main() {
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    io = foo();
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} |