27 lines
		
	
	
		
			349 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			349 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 310 es
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precision highp float;
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float g4[4];
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float g5[5];
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layout(location = 0) out vec2 colorOut;
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float[4] foo(float a[5])
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{
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    return float[](a[0], a[1], a[2], a[3]);
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}
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void main()
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{
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    g4 = foo(g5);
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    if (float[4](1.0, 2.0, 3.0, 4.0) == g4)
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        ;
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    float u[5];
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    foo(u);
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    colorOut = vec2(g4.length(), g5.length());
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}
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