132 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
/*
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 * Copyright 2014 Google Inc. All rights reserved.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#include <fruit/fruit.h>
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#if MULTIPLIER == 1
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#define REPEAT(X) REPEAT_1(X, _)
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#elif MULTIPLIER == 2
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#define REPEAT(X) REPEAT_2(X, _)
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#elif MULTIPLIER == 4
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#define REPEAT(X) REPEAT_4(X, _)
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#elif MULTIPLIER == 8
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#define REPEAT(X) REPEAT_8(X, _)
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#elif MULTIPLIER == 16
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#define REPEAT(X) REPEAT_16(X, _)
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#elif MULTIPLIER == 32
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#define REPEAT(X) REPEAT_32(X, _)
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#elif MULTIPLIER == 64
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#define REPEAT(X) REPEAT_64(X, _)
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#elif MULTIPLIER == 128
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#define REPEAT(X) REPEAT_128(X, _)
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#elif MULTIPLIER == 256
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#define REPEAT(X) REPEAT_256(X, _)
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#elif MULTIPLIER == 512
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#define REPEAT(X) REPEAT_512(X, _)
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#elif MULTIPLIER == 1024
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#define REPEAT(X) REPEAT_1024(X, _)
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#else
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#error Multiplier not supported.
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#endif
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#define PLACEHOLDER
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#define EVAL0(...) __VA_ARGS__
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#define EVAL1(...) EVAL0(EVAL0(EVAL0(EVAL0(__VA_ARGS__))))
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#define EVAL2(...) EVAL1(EVAL1(EVAL1(EVAL1(__VA_ARGS__))))
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#define EVAL(...) EVAL2(EVAL2(EVAL2(EVAL2(__VA_ARGS__))))
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#define META_REPEAT_2(R, X, I) R PLACEHOLDER(X, I##0) R PLACEHOLDER(X, I##1)
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#define REPEAT_1(X, I) X(I)
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#define REPEAT_2(X, I) META_REPEAT_2(REPEAT_1, X, I)
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#define REPEAT_4(X, I) META_REPEAT_2(REPEAT_2, X, I)
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#define REPEAT_8(X, I) META_REPEAT_2(REPEAT_4, X, I)
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#define REPEAT_16(X, I) META_REPEAT_2(REPEAT_8, X, I)
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#define REPEAT_32(X, I) META_REPEAT_2(REPEAT_16, X, I)
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#define REPEAT_64(X, I) META_REPEAT_2(REPEAT_32, X, I)
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#define REPEAT_128(X, I) META_REPEAT_2(REPEAT_64, X, I)
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#define REPEAT_256(X, I) META_REPEAT_2(REPEAT_128, X, I)
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#define REPEAT_512(X, I) META_REPEAT_2(REPEAT_256, X, I)
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#define REPEAT_1024(X, I) META_REPEAT_2(REPEAT_512, X, I)
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using namespace fruit;
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#define DEFINITIONS(N)                                                                                                 \
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  struct A##N {                                                                                                        \
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    INJECT(A##N()) = default;                                                                                          \
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  };                                                                                                                   \
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                                                                                                                       \
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  struct B##N {};                                                                                                      \
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                                                                                                                       \
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  struct C##N {};                                                                                                      \
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                                                                                                                       \
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  struct I##N {                                                                                                        \
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    virtual void f() = 0;                                                                                              \
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  };                                                                                                                   \
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                                                                                                                       \
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  struct X##N : public I##N {                                                                                          \
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    INJECT(X##N(A##N, B##N*, const C##N&)){};                                                                          \
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                                                                                                                       \
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    virtual void f();                                                                                                  \
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  };                                                                                                                   \
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                                                                                                                       \
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  struct Y##N {};                                                                                                      \
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                                                                                                                       \
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  struct Z##N {};                                                                                                      \
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                                                                                                                       \
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  Component<Required<Y##N>, Z##N> getZ##N##Component();
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#define REQUIREMENTS(N) C##N,
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#define PARAMETERS(N) B##N &b##N,
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#if USE_FRUIT_2_X_SYNTAX
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#define BINDINGS(N)                                                                                                    \
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  .bind<I##N, X##N>().bindInstance(b##N).install(getZ##N##Component()).registerProvider([]() { return Y##N(); })
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#else
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#define BINDINGS(N)                                                                                                    \
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  .bind<I##N, X##N>().bindInstance(b##N).install(getZ##N##Component).registerProvider([]() { return Y##N(); })
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#endif
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EVAL(REPEAT(DEFINITIONS))
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Component<Required<EVAL(REPEAT(REQUIREMENTS)) int>> getComponent(EVAL(REPEAT(PARAMETERS)) int) {
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  return createComponent() EVAL(REPEAT(BINDINGS));
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}
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