1776 lines
		
	
	
		
			72 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			1776 lines
		
	
	
		
			72 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements basic block placement transformations using the CFG
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// structure and branch probability estimates.
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//
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// The pass strives to preserve the structure of the CFG (that is, retain
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// a topological ordering of basic blocks) in the absence of a *strong* signal
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// to the contrary from probabilities. However, within the CFG structure, it
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// attempts to choose an ordering which favors placing more likely sequences of
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// blocks adjacent to each other.
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//
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// The algorithm works from the inner-most loop within a function outward, and
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// at each stage walks through the basic blocks, trying to coalesce them into
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// sequential chains where allowed by the CFG (or demanded by heavy
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// probabilities). Finally, it walks the blocks in topological order, and the
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// first time it reaches a chain of basic blocks, it schedules them in the
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// function in-order.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetPassConfig.h"
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#include "BranchFolding.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
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#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetSubtargetInfo.h"
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#include <algorithm>
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using namespace llvm;
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#define DEBUG_TYPE "block-placement"
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STATISTIC(NumCondBranches, "Number of conditional branches");
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STATISTIC(NumUncondBranches, "Number of unconditional branches");
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STATISTIC(CondBranchTakenFreq,
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          "Potential frequency of taking conditional branches");
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STATISTIC(UncondBranchTakenFreq,
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          "Potential frequency of taking unconditional branches");
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static cl::opt<unsigned> AlignAllBlock("align-all-blocks",
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                                       cl::desc("Force the alignment of all "
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                                                "blocks in the function."),
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                                       cl::init(0), cl::Hidden);
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static cl::opt<unsigned> AlignAllNonFallThruBlocks(
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    "align-all-nofallthru-blocks",
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    cl::desc("Force the alignment of all "
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             "blocks that have no fall-through predecessors (i.e. don't add "
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             "nops that are executed)."),
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    cl::init(0), cl::Hidden);
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// FIXME: Find a good default for this flag and remove the flag.
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static cl::opt<unsigned> ExitBlockBias(
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    "block-placement-exit-block-bias",
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    cl::desc("Block frequency percentage a loop exit block needs "
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             "over the original exit to be considered the new exit."),
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    cl::init(0), cl::Hidden);
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static cl::opt<bool> OutlineOptionalBranches(
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    "outline-optional-branches",
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    cl::desc("Put completely optional branches, i.e. branches with a common "
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             "post dominator, out of line."),
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    cl::init(false), cl::Hidden);
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static cl::opt<unsigned> OutlineOptionalThreshold(
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    "outline-optional-threshold",
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    cl::desc("Don't outline optional branches that are a single block with an "
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             "instruction count below this threshold"),
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    cl::init(4), cl::Hidden);
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static cl::opt<unsigned> LoopToColdBlockRatio(
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    "loop-to-cold-block-ratio",
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    cl::desc("Outline loop blocks from loop chain if (frequency of loop) / "
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             "(frequency of block) is greater than this ratio"),
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    cl::init(5), cl::Hidden);
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static cl::opt<bool>
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    PreciseRotationCost("precise-rotation-cost",
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                        cl::desc("Model the cost of loop rotation more "
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                                 "precisely by using profile data."),
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                        cl::init(false), cl::Hidden);
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static cl::opt<bool>
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    ForcePreciseRotationCost("force-precise-rotation-cost",
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                             cl::desc("Force the use of precise cost "
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                                      "loop rotation strategy."),
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                             cl::init(false), cl::Hidden);
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static cl::opt<unsigned> MisfetchCost(
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    "misfetch-cost",
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    cl::desc("Cost that models the probablistic risk of an instruction "
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             "misfetch due to a jump comparing to falling through, whose cost "
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             "is zero."),
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    cl::init(1), cl::Hidden);
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static cl::opt<unsigned> JumpInstCost("jump-inst-cost",
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                                      cl::desc("Cost of jump instructions."),
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                                      cl::init(1), cl::Hidden);
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static cl::opt<bool>
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BranchFoldPlacement("branch-fold-placement",
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              cl::desc("Perform branch folding during placement. "
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                       "Reduces code size."),
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              cl::init(true), cl::Hidden);
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extern cl::opt<unsigned> StaticLikelyProb;
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extern cl::opt<unsigned> ProfileLikelyProb;
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namespace {
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class BlockChain;
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/// \brief Type for our function-wide basic block -> block chain mapping.
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typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
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}
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namespace {
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/// \brief A chain of blocks which will be laid out contiguously.
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///
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/// This is the datastructure representing a chain of consecutive blocks that
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/// are profitable to layout together in order to maximize fallthrough
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/// probabilities and code locality. We also can use a block chain to represent
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/// a sequence of basic blocks which have some external (correctness)
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/// requirement for sequential layout.
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///
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/// Chains can be built around a single basic block and can be merged to grow
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/// them. They participate in a block-to-chain mapping, which is updated
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/// automatically as chains are merged together.
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class BlockChain {
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  /// \brief The sequence of blocks belonging to this chain.
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  ///
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  /// This is the sequence of blocks for a particular chain. These will be laid
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  /// out in-order within the function.
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  SmallVector<MachineBasicBlock *, 4> Blocks;
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  /// \brief A handle to the function-wide basic block to block chain mapping.
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  ///
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  /// This is retained in each block chain to simplify the computation of child
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  /// block chains for SCC-formation and iteration. We store the edges to child
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  /// basic blocks, and map them back to their associated chains using this
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  /// structure.
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  BlockToChainMapType &BlockToChain;
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public:
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  /// \brief Construct a new BlockChain.
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  ///
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  /// This builds a new block chain representing a single basic block in the
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  /// function. It also registers itself as the chain that block participates
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  /// in with the BlockToChain mapping.
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  BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
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      : Blocks(1, BB), BlockToChain(BlockToChain), UnscheduledPredecessors(0) {
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    assert(BB && "Cannot create a chain with a null basic block");
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    BlockToChain[BB] = this;
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  }
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  /// \brief Iterator over blocks within the chain.
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  typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator;
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  /// \brief Beginning of blocks within the chain.
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  iterator begin() { return Blocks.begin(); }
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  /// \brief End of blocks within the chain.
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  iterator end() { return Blocks.end(); }
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  /// \brief Merge a block chain into this one.
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  ///
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  /// This routine merges a block chain into this one. It takes care of forming
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  /// a contiguous sequence of basic blocks, updating the edge list, and
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  /// updating the block -> chain mapping. It does not free or tear down the
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  /// old chain, but the old chain's block list is no longer valid.
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  void merge(MachineBasicBlock *BB, BlockChain *Chain) {
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    assert(BB);
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    assert(!Blocks.empty());
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    // Fast path in case we don't have a chain already.
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    if (!Chain) {
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      assert(!BlockToChain[BB]);
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      Blocks.push_back(BB);
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      BlockToChain[BB] = this;
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      return;
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    }
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    assert(BB == *Chain->begin());
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    assert(Chain->begin() != Chain->end());
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    // Update the incoming blocks to point to this chain, and add them to the
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    // chain structure.
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    for (MachineBasicBlock *ChainBB : *Chain) {
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      Blocks.push_back(ChainBB);
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      assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain");
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      BlockToChain[ChainBB] = this;
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    }
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  }
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#ifndef NDEBUG
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  /// \brief Dump the blocks in this chain.
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  LLVM_DUMP_METHOD void dump() {
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    for (MachineBasicBlock *MBB : *this)
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      MBB->dump();
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  }
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#endif // NDEBUG
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  /// \brief Count of predecessors of any block within the chain which have not
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  /// yet been scheduled.  In general, we will delay scheduling this chain
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  /// until those predecessors are scheduled (or we find a sufficiently good
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  /// reason to override this heuristic.)  Note that when forming loop chains,
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  /// blocks outside the loop are ignored and treated as if they were already
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  /// scheduled.
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  ///
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  /// Note: This field is reinitialized multiple times - once for each loop,
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  /// and then once for the function as a whole.
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  unsigned UnscheduledPredecessors;
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};
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}
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namespace {
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class MachineBlockPlacement : public MachineFunctionPass {
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  /// \brief A typedef for a block filter set.
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  typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
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  /// \brief work lists of blocks that are ready to be laid out
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  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
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  SmallVector<MachineBasicBlock *, 16> EHPadWorkList;
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  /// \brief Machine Function
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  MachineFunction *F;
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  /// \brief A handle to the branch probability pass.
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  const MachineBranchProbabilityInfo *MBPI;
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  /// \brief A handle to the function-wide block frequency pass.
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  std::unique_ptr<BranchFolder::MBFIWrapper> MBFI;
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  /// \brief A handle to the loop info.
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  MachineLoopInfo *MLI;
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  /// \brief A handle to the target's instruction info.
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  const TargetInstrInfo *TII;
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  /// \brief A handle to the target's lowering info.
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  const TargetLoweringBase *TLI;
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  /// \brief A handle to the post dominator tree.
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  MachineDominatorTree *MDT;
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						|
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						|
  /// \brief A set of blocks that are unavoidably execute, i.e. they dominate
 | 
						|
  /// all terminators of the MachineFunction.
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  SmallPtrSet<MachineBasicBlock *, 4> UnavoidableBlocks;
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						|
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						|
  /// \brief Allocator and owner of BlockChain structures.
 | 
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  ///
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  /// We build BlockChains lazily while processing the loop structure of
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  /// a function. To reduce malloc traffic, we allocate them using this
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  /// slab-like allocator, and destroy them after the pass completes. An
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  /// important guarantee is that this allocator produces stable pointers to
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  /// the chains.
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  SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
 | 
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  /// \brief Function wide BasicBlock to BlockChain mapping.
 | 
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  ///
 | 
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  /// This mapping allows efficiently moving from any given basic block to the
 | 
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  /// BlockChain it participates in, if any. We use it to, among other things,
 | 
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  /// allow implicitly defining edges between chains as the existing edges
 | 
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  /// between basic blocks.
 | 
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  DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
 | 
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 | 
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  void markChainSuccessors(BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
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						|
                           const BlockFilterSet *BlockFilter = nullptr);
 | 
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  BranchProbability
 | 
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  collectViableSuccessors(MachineBasicBlock *BB, BlockChain &Chain,
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						|
                          const BlockFilterSet *BlockFilter,
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						|
                          SmallVector<MachineBasicBlock *, 4> &Successors);
 | 
						|
  bool shouldPredBlockBeOutlined(MachineBasicBlock *BB, MachineBasicBlock *Succ,
 | 
						|
                                 BlockChain &Chain,
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                                 const BlockFilterSet *BlockFilter,
 | 
						|
                                 BranchProbability SuccProb,
 | 
						|
                                 BranchProbability HotProb);
 | 
						|
  bool
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  hasBetterLayoutPredecessor(MachineBasicBlock *BB, MachineBasicBlock *Succ,
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						|
                             BlockChain &SuccChain, BranchProbability SuccProb,
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						|
                             BranchProbability RealSuccProb, BlockChain &Chain,
 | 
						|
                             const BlockFilterSet *BlockFilter);
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  MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
 | 
						|
                                         BlockChain &Chain,
 | 
						|
                                         const BlockFilterSet *BlockFilter);
 | 
						|
  MachineBasicBlock *
 | 
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  selectBestCandidateBlock(BlockChain &Chain,
 | 
						|
                           SmallVectorImpl<MachineBasicBlock *> &WorkList);
 | 
						|
  MachineBasicBlock *
 | 
						|
  getFirstUnplacedBlock(const BlockChain &PlacedChain,
 | 
						|
                        MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
                        const BlockFilterSet *BlockFilter);
 | 
						|
 | 
						|
  /// \brief Add a basic block to the work list if it is apropriate.
 | 
						|
  ///
 | 
						|
  /// If the optional parameter BlockFilter is provided, only MBB
 | 
						|
  /// present in the set will be added to the worklist. If nullptr
 | 
						|
  /// is provided, no filtering occurs.
 | 
						|
  void fillWorkLists(MachineBasicBlock *MBB,
 | 
						|
                     SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
 | 
						|
                     const BlockFilterSet *BlockFilter);
 | 
						|
  void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
 | 
						|
                  const BlockFilterSet *BlockFilter = nullptr);
 | 
						|
  MachineBasicBlock *findBestLoopTop(MachineLoop &L,
 | 
						|
                                     const BlockFilterSet &LoopBlockSet);
 | 
						|
  MachineBasicBlock *findBestLoopExit(MachineLoop &L,
 | 
						|
                                      const BlockFilterSet &LoopBlockSet);
 | 
						|
  BlockFilterSet collectLoopBlockSet(MachineLoop &L);
 | 
						|
  void buildLoopChains(MachineLoop &L);
 | 
						|
  void rotateLoop(BlockChain &LoopChain, MachineBasicBlock *ExitingBB,
 | 
						|
                  const BlockFilterSet &LoopBlockSet);
 | 
						|
  void rotateLoopWithProfile(BlockChain &LoopChain, MachineLoop &L,
 | 
						|
                             const BlockFilterSet &LoopBlockSet);
 | 
						|
  void collectMustExecuteBBs();
 | 
						|
  void buildCFGChains();
 | 
						|
  void optimizeBranches();
 | 
						|
  void alignBlocks();
 | 
						|
 | 
						|
public:
 | 
						|
  static char ID; // Pass identification, replacement for typeid
 | 
						|
  MachineBlockPlacement() : MachineFunctionPass(ID) {
 | 
						|
    initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
 | 
						|
  }
 | 
						|
 | 
						|
  bool runOnMachineFunction(MachineFunction &F) override;
 | 
						|
 | 
						|
  void getAnalysisUsage(AnalysisUsage &AU) const override {
 | 
						|
    AU.addRequired<MachineBranchProbabilityInfo>();
 | 
						|
    AU.addRequired<MachineBlockFrequencyInfo>();
 | 
						|
    AU.addRequired<MachineDominatorTree>();
 | 
						|
    AU.addRequired<MachineLoopInfo>();
 | 
						|
    AU.addRequired<TargetPassConfig>();
 | 
						|
    MachineFunctionPass::getAnalysisUsage(AU);
 | 
						|
  }
 | 
						|
};
 | 
						|
}
 | 
						|
 | 
						|
char MachineBlockPlacement::ID = 0;
 | 
						|
char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
 | 
						|
INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement",
 | 
						|
                      "Branch Probability Basic Block Placement", false, false)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
 | 
						|
INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement",
 | 
						|
                    "Branch Probability Basic Block Placement", false, false)
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
/// \brief Helper to print the name of a MBB.
 | 
						|
///
 | 
						|
/// Only used by debug logging.
 | 
						|
static std::string getBlockName(MachineBasicBlock *BB) {
 | 
						|
  std::string Result;
 | 
						|
  raw_string_ostream OS(Result);
 | 
						|
  OS << "BB#" << BB->getNumber();
 | 
						|
  OS << " ('" << BB->getName() << "')";
 | 
						|
  OS.flush();
 | 
						|
  return Result;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/// \brief Mark a chain's successors as having one fewer preds.
 | 
						|
///
 | 
						|
/// When a chain is being merged into the "placed" chain, this routine will
 | 
						|
/// quickly walk the successors of each block in the chain and mark them as
 | 
						|
/// having one fewer active predecessor. It also adds any successors of this
 | 
						|
/// chain which reach the zero-predecessor state to the worklist passed in.
 | 
						|
void MachineBlockPlacement::markChainSuccessors(
 | 
						|
    BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  // Walk all the blocks in this chain, marking their successors as having
 | 
						|
  // a predecessor placed.
 | 
						|
  for (MachineBasicBlock *MBB : Chain) {
 | 
						|
    // Add any successors for which this is the only un-placed in-loop
 | 
						|
    // predecessor to the worklist as a viable candidate for CFG-neutral
 | 
						|
    // placement. No subsequent placement of this block will violate the CFG
 | 
						|
    // shape, so we get to use heuristics to choose a favorable placement.
 | 
						|
    for (MachineBasicBlock *Succ : MBB->successors()) {
 | 
						|
      if (BlockFilter && !BlockFilter->count(Succ))
 | 
						|
        continue;
 | 
						|
      BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
      // Disregard edges within a fixed chain, or edges to the loop header.
 | 
						|
      if (&Chain == &SuccChain || Succ == LoopHeaderBB)
 | 
						|
        continue;
 | 
						|
 | 
						|
      // This is a cross-chain edge that is within the loop, so decrement the
 | 
						|
      // loop predecessor count of the destination chain.
 | 
						|
      if (SuccChain.UnscheduledPredecessors == 0 ||
 | 
						|
          --SuccChain.UnscheduledPredecessors > 0)
 | 
						|
        continue;
 | 
						|
 | 
						|
      auto *MBB = *SuccChain.begin();
 | 
						|
      if (MBB->isEHPad())
 | 
						|
        EHPadWorkList.push_back(MBB);
 | 
						|
      else
 | 
						|
        BlockWorkList.push_back(MBB);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// This helper function collects the set of successors of block
 | 
						|
/// \p BB that are allowed to be its layout successors, and return
 | 
						|
/// the total branch probability of edges from \p BB to those
 | 
						|
/// blocks.
 | 
						|
BranchProbability MachineBlockPlacement::collectViableSuccessors(
 | 
						|
    MachineBasicBlock *BB, BlockChain &Chain, const BlockFilterSet *BlockFilter,
 | 
						|
    SmallVector<MachineBasicBlock *, 4> &Successors) {
 | 
						|
  // Adjust edge probabilities by excluding edges pointing to blocks that is
 | 
						|
  // either not in BlockFilter or is already in the current chain. Consider the
 | 
						|
  // following CFG:
 | 
						|
  //
 | 
						|
  //     --->A
 | 
						|
  //     |  / \
 | 
						|
  //     | B   C
 | 
						|
  //     |  \ / \
 | 
						|
  //     ----D   E
 | 
						|
  //
 | 
						|
  // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after
 | 
						|
  // A->C is chosen as a fall-through, D won't be selected as a successor of C
 | 
						|
  // due to CFG constraint (the probability of C->D is not greater than
 | 
						|
  // HotProb to break top-oorder). If we exclude E that is not in BlockFilter
 | 
						|
  // when calculating the  probability of C->D, D will be selected and we
 | 
						|
  // will get A C D B as the layout of this loop.
 | 
						|
  auto AdjustedSumProb = BranchProbability::getOne();
 | 
						|
  for (MachineBasicBlock *Succ : BB->successors()) {
 | 
						|
    bool SkipSucc = false;
 | 
						|
    if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) {
 | 
						|
      SkipSucc = true;
 | 
						|
    } else {
 | 
						|
      BlockChain *SuccChain = BlockToChain[Succ];
 | 
						|
      if (SuccChain == &Chain) {
 | 
						|
        SkipSucc = true;
 | 
						|
      } else if (Succ != *SuccChain->begin()) {
 | 
						|
        DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> Mid chain!\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (SkipSucc)
 | 
						|
      AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ);
 | 
						|
    else
 | 
						|
      Successors.push_back(Succ);
 | 
						|
  }
 | 
						|
 | 
						|
  return AdjustedSumProb;
 | 
						|
}
 | 
						|
 | 
						|
/// The helper function returns the branch probability that is adjusted
 | 
						|
/// or normalized over the new total \p AdjustedSumProb.
 | 
						|
 | 
						|
static BranchProbability
 | 
						|
getAdjustedProbability(BranchProbability OrigProb,
 | 
						|
                       BranchProbability AdjustedSumProb) {
 | 
						|
  BranchProbability SuccProb;
 | 
						|
  uint32_t SuccProbN = OrigProb.getNumerator();
 | 
						|
  uint32_t SuccProbD = AdjustedSumProb.getNumerator();
 | 
						|
  if (SuccProbN >= SuccProbD)
 | 
						|
    SuccProb = BranchProbability::getOne();
 | 
						|
  else
 | 
						|
    SuccProb = BranchProbability(SuccProbN, SuccProbD);
 | 
						|
 | 
						|
  return SuccProb;
 | 
						|
}
 | 
						|
 | 
						|
/// When the option OutlineOptionalBranches is on, this method
 | 
						|
/// checks if the fallthrough candidate block \p Succ (of block
 | 
						|
/// \p BB) also has other unscheduled predecessor blocks which
 | 
						|
/// are also successors of \p BB (forming triagular shape CFG).
 | 
						|
/// If none of such predecessors are small, it returns true.
 | 
						|
/// The caller can choose to select \p Succ as the layout successors
 | 
						|
/// so that \p Succ's predecessors (optional branches) can be
 | 
						|
/// outlined.
 | 
						|
/// FIXME: fold this with more general layout cost analysis.
 | 
						|
bool MachineBlockPlacement::shouldPredBlockBeOutlined(
 | 
						|
    MachineBasicBlock *BB, MachineBasicBlock *Succ, BlockChain &Chain,
 | 
						|
    const BlockFilterSet *BlockFilter, BranchProbability SuccProb,
 | 
						|
    BranchProbability HotProb) {
 | 
						|
  if (!OutlineOptionalBranches)
 | 
						|
    return false;
 | 
						|
  // If we outline optional branches, look whether Succ is unavoidable, i.e.
 | 
						|
  // dominates all terminators of the MachineFunction. If it does, other
 | 
						|
  // successors must be optional. Don't do this for cold branches.
 | 
						|
  if (SuccProb > HotProb.getCompl() && UnavoidableBlocks.count(Succ) > 0) {
 | 
						|
    for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | 
						|
      // Check whether there is an unplaced optional branch.
 | 
						|
      if (Pred == Succ || (BlockFilter && !BlockFilter->count(Pred)) ||
 | 
						|
          BlockToChain[Pred] == &Chain)
 | 
						|
        continue;
 | 
						|
      // Check whether the optional branch has exactly one BB.
 | 
						|
      if (Pred->pred_size() > 1 || *Pred->pred_begin() != BB)
 | 
						|
        continue;
 | 
						|
      // Check whether the optional branch is small.
 | 
						|
      if (Pred->size() < OutlineOptionalThreshold)
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
  } else
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
// When profile is not present, return the StaticLikelyProb.
 | 
						|
// When profile is available, we need to handle the triangle-shape CFG.
 | 
						|
static BranchProbability getLayoutSuccessorProbThreshold(
 | 
						|
      MachineBasicBlock *BB) {
 | 
						|
  if (!BB->getParent()->getFunction()->getEntryCount())
 | 
						|
    return BranchProbability(StaticLikelyProb, 100);
 | 
						|
  if (BB->succ_size() == 2) {
 | 
						|
    const MachineBasicBlock *Succ1 = *BB->succ_begin();
 | 
						|
    const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1);
 | 
						|
    if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) {
 | 
						|
      /* See case 1 below for the cost analysis. For BB->Succ to
 | 
						|
       * be taken with smaller cost, the following needs to hold:
 | 
						|
       *   Prob(BB->Succ) > 2* Prob(BB->Pred)
 | 
						|
       *   So the threshold T
 | 
						|
       *   T = 2 * (1-Prob(BB->Pred). Since T + Prob(BB->Pred) == 1,
 | 
						|
       * We have  T + T/2 = 1, i.e. T = 2/3. Also adding user specified
 | 
						|
       * branch bias, we have
 | 
						|
       *   T = (2/3)*(ProfileLikelyProb/50)
 | 
						|
       *     = (2*ProfileLikelyProb)/150)
 | 
						|
       */
 | 
						|
      return BranchProbability(2 * ProfileLikelyProb, 150);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return BranchProbability(ProfileLikelyProb, 100);
 | 
						|
}
 | 
						|
 | 
						|
/// Checks to see if the layout candidate block \p Succ has a better layout
 | 
						|
/// predecessor than \c BB. If yes, returns true.
 | 
						|
bool MachineBlockPlacement::hasBetterLayoutPredecessor(
 | 
						|
    MachineBasicBlock *BB, MachineBasicBlock *Succ, BlockChain &SuccChain,
 | 
						|
    BranchProbability SuccProb, BranchProbability RealSuccProb,
 | 
						|
    BlockChain &Chain, const BlockFilterSet *BlockFilter) {
 | 
						|
 | 
						|
  // This is no global conflict, just return false.
 | 
						|
  if (SuccChain.UnscheduledPredecessors == 0)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // There are two basic scenarios here:
 | 
						|
  // -------------------------------------
 | 
						|
  // Case 1: triagular shape CFG:
 | 
						|
  //     BB
 | 
						|
  //     | \
 | 
						|
  //     |  \
 | 
						|
  //     |   Pred
 | 
						|
  //     |   /
 | 
						|
  //     Succ
 | 
						|
  // In this case, we are evaluating whether to select edge -> Succ, e.g.
 | 
						|
  // set Succ as the layout successor of BB. Picking Succ as BB's
 | 
						|
  // successor breaks the  CFG constraints. With this layout, Pred BB
 | 
						|
  // is forced to be outlined, so the overall cost will be cost of the
 | 
						|
  // branch taken from BB to Pred, plus the cost of back taken branch
 | 
						|
  // from Pred to Succ, as well as the additional cost asssociated
 | 
						|
  // with the needed unconditional jump instruction from Pred To Succ.
 | 
						|
  // The cost of the topological order layout is the taken branch cost
 | 
						|
  // from BB to Succ, so to make BB->Succ a viable candidate, the following
 | 
						|
  // must hold:
 | 
						|
  //     2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost
 | 
						|
  //      < freq(BB->Succ) *  taken_branch_cost.
 | 
						|
  // Ignoring unconditional jump cost, we get
 | 
						|
  //    freq(BB->Succ) > 2 * freq(BB->Pred), i.e.,
 | 
						|
  //    prob(BB->Succ) > 2 * prob(BB->Pred)
 | 
						|
  //
 | 
						|
  // When real profile data is available, we can precisely compute the the
 | 
						|
  // probabililty threshold that is needed for edge BB->Succ to be considered.
 | 
						|
  // With out profile data, the heuristic requires the branch bias to be
 | 
						|
  // a lot larger to make sure the signal is very strong (e.g. 80% default).
 | 
						|
  // -----------------------------------------------------------------
 | 
						|
  // Case 2: diamond like CFG:
 | 
						|
  //     S
 | 
						|
  //    / \
 | 
						|
  //   |   \
 | 
						|
  //  BB    Pred
 | 
						|
  //   \    /
 | 
						|
  //    Succ
 | 
						|
  //    ..
 | 
						|
  // In this case, edge S->BB has already been selected, and we are evaluating
 | 
						|
  // candidate edge BB->Succ. Edge S->BB is selected because prob(S->BB)
 | 
						|
  // is no less than prob(S->Pred). When real profile data is *available*, if
 | 
						|
  // the condition is true, it will be always better to continue the trace with
 | 
						|
  // edge BB->Succ instead of laying out with topological order (i.e. laying
 | 
						|
  // Pred first).  The cost of S->BB->Succ is 2 * freq (S->Pred), while with
 | 
						|
  // the topo order, the cost is freq(S-> Pred) + Pred(S->BB) which is larger.
 | 
						|
  // When profile data is not available, however, we need to be more
 | 
						|
  // conservative. If the branch prediction is wrong, breaking the topo-order
 | 
						|
  // will actually yield a layout with large cost. For this reason, we need
 | 
						|
  // strong biaaed branch at block S with Prob(S->BB) in order to select
 | 
						|
  // BB->Succ. This is equialant to looking the CFG backward with backward
 | 
						|
  // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without
 | 
						|
  // profile data).
 | 
						|
 | 
						|
  BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB);
 | 
						|
 | 
						|
  // Forward checking. For case 2, SuccProb will be 1.
 | 
						|
  if (SuccProb < HotProb) {
 | 
						|
    DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | 
						|
                 << " (prob) (CFG conflict)\n");
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  // Make sure that a hot successor doesn't have a globally more
 | 
						|
  // important predecessor.
 | 
						|
  BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb;
 | 
						|
  bool BadCFGConflict = false;
 | 
						|
 | 
						|
  for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | 
						|
    if (Pred == Succ || BlockToChain[Pred] == &SuccChain ||
 | 
						|
        (BlockFilter && !BlockFilter->count(Pred)) ||
 | 
						|
        BlockToChain[Pred] == &Chain)
 | 
						|
      continue;
 | 
						|
    // Do backward checking. For case 1, it is actually redundant check. For
 | 
						|
    // case 2 above, we need a backward checking to filter out edges that are
 | 
						|
    // not 'strongly' biased. With profile data available, the check is mostly
 | 
						|
    // redundant too (when threshold prob is set at 50%) unless S has more than
 | 
						|
    // two successors.
 | 
						|
    // BB  Pred
 | 
						|
    //  \ /
 | 
						|
    //  Succ
 | 
						|
    // We select edgee BB->Succ if
 | 
						|
    //      freq(BB->Succ) > freq(Succ) * HotProb
 | 
						|
    //      i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) *
 | 
						|
    //      HotProb
 | 
						|
    //      i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb
 | 
						|
    BlockFrequency PredEdgeFreq =
 | 
						|
        MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ);
 | 
						|
    if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) {
 | 
						|
      BadCFGConflict = true;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (BadCFGConflict) {
 | 
						|
    DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | 
						|
                 << " (prob) (non-cold CFG conflict)\n");
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Select the best successor for a block.
 | 
						|
///
 | 
						|
/// This looks across all successors of a particular block and attempts to
 | 
						|
/// select the "best" one to be the layout successor. It only considers direct
 | 
						|
/// successors which also pass the block filter. It will attempt to avoid
 | 
						|
/// breaking CFG structure, but cave and break such structures in the case of
 | 
						|
/// very hot successor edges.
 | 
						|
///
 | 
						|
/// \returns The best successor block found, or null if none are viable.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::selectBestSuccessor(MachineBasicBlock *BB,
 | 
						|
                                           BlockChain &Chain,
 | 
						|
                                           const BlockFilterSet *BlockFilter) {
 | 
						|
  const BranchProbability HotProb(StaticLikelyProb, 100);
 | 
						|
 | 
						|
  MachineBasicBlock *BestSucc = nullptr;
 | 
						|
  auto BestProb = BranchProbability::getZero();
 | 
						|
 | 
						|
  SmallVector<MachineBasicBlock *, 4> Successors;
 | 
						|
  auto AdjustedSumProb =
 | 
						|
      collectViableSuccessors(BB, Chain, BlockFilter, Successors);
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
 | 
						|
  for (MachineBasicBlock *Succ : Successors) {
 | 
						|
    auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ);
 | 
						|
    BranchProbability SuccProb =
 | 
						|
        getAdjustedProbability(RealSuccProb, AdjustedSumProb);
 | 
						|
 | 
						|
    // This heuristic is off by default.
 | 
						|
    if (shouldPredBlockBeOutlined(BB, Succ, Chain, BlockFilter, SuccProb,
 | 
						|
                                  HotProb))
 | 
						|
      return Succ;
 | 
						|
 | 
						|
    BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
    // Skip the edge \c BB->Succ if block \c Succ has a better layout
 | 
						|
    // predecessor that yields lower global cost.
 | 
						|
    if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb,
 | 
						|
                                   Chain, BlockFilter))
 | 
						|
      continue;
 | 
						|
 | 
						|
    DEBUG(
 | 
						|
        dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | 
						|
               << " (prob)"
 | 
						|
               << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "")
 | 
						|
               << "\n");
 | 
						|
    if (BestSucc && BestProb >= SuccProb)
 | 
						|
      continue;
 | 
						|
    BestSucc = Succ;
 | 
						|
    BestProb = SuccProb;
 | 
						|
  }
 | 
						|
  return BestSucc;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Select the best block from a worklist.
 | 
						|
///
 | 
						|
/// This looks through the provided worklist as a list of candidate basic
 | 
						|
/// blocks and select the most profitable one to place. The definition of
 | 
						|
/// profitable only really makes sense in the context of a loop. This returns
 | 
						|
/// the most frequently visited block in the worklist, which in the case of
 | 
						|
/// a loop, is the one most desirable to be physically close to the rest of the
 | 
						|
/// loop body in order to improve icache behavior.
 | 
						|
///
 | 
						|
/// \returns The best block found, or null if none are viable.
 | 
						|
MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
 | 
						|
    BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) {
 | 
						|
  // Once we need to walk the worklist looking for a candidate, cleanup the
 | 
						|
  // worklist of already placed entries.
 | 
						|
  // FIXME: If this shows up on profiles, it could be folded (at the cost of
 | 
						|
  // some code complexity) into the loop below.
 | 
						|
  WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(),
 | 
						|
                                [&](MachineBasicBlock *BB) {
 | 
						|
                                  return BlockToChain.lookup(BB) == &Chain;
 | 
						|
                                }),
 | 
						|
                 WorkList.end());
 | 
						|
 | 
						|
  if (WorkList.empty())
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  bool IsEHPad = WorkList[0]->isEHPad();
 | 
						|
 | 
						|
  MachineBasicBlock *BestBlock = nullptr;
 | 
						|
  BlockFrequency BestFreq;
 | 
						|
  for (MachineBasicBlock *MBB : WorkList) {
 | 
						|
    assert(MBB->isEHPad() == IsEHPad);
 | 
						|
 | 
						|
    BlockChain &SuccChain = *BlockToChain[MBB];
 | 
						|
    if (&SuccChain == &Chain)
 | 
						|
      continue;
 | 
						|
 | 
						|
    assert(SuccChain.UnscheduledPredecessors == 0 && "Found CFG-violating block");
 | 
						|
 | 
						|
    BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB);
 | 
						|
    DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> ";
 | 
						|
          MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n");
 | 
						|
 | 
						|
    // For ehpad, we layout the least probable first as to avoid jumping back
 | 
						|
    // from least probable landingpads to more probable ones.
 | 
						|
    //
 | 
						|
    // FIXME: Using probability is probably (!) not the best way to achieve
 | 
						|
    // this. We should probably have a more principled approach to layout
 | 
						|
    // cleanup code.
 | 
						|
    //
 | 
						|
    // The goal is to get:
 | 
						|
    //
 | 
						|
    //                 +--------------------------+
 | 
						|
    //                 |                          V
 | 
						|
    // InnerLp -> InnerCleanup    OuterLp -> OuterCleanup -> Resume
 | 
						|
    //
 | 
						|
    // Rather than:
 | 
						|
    //
 | 
						|
    //                 +-------------------------------------+
 | 
						|
    //                 V                                     |
 | 
						|
    // OuterLp -> OuterCleanup -> Resume     InnerLp -> InnerCleanup
 | 
						|
    if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq)))
 | 
						|
      continue;
 | 
						|
 | 
						|
    BestBlock = MBB;
 | 
						|
    BestFreq = CandidateFreq;
 | 
						|
  }
 | 
						|
 | 
						|
  return BestBlock;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Retrieve the first unplaced basic block.
 | 
						|
///
 | 
						|
/// This routine is called when we are unable to use the CFG to walk through
 | 
						|
/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
 | 
						|
/// We walk through the function's blocks in order, starting from the
 | 
						|
/// LastUnplacedBlockIt. We update this iterator on each call to avoid
 | 
						|
/// re-scanning the entire sequence on repeated calls to this routine.
 | 
						|
MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
 | 
						|
    const BlockChain &PlacedChain,
 | 
						|
    MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E;
 | 
						|
       ++I) {
 | 
						|
    if (BlockFilter && !BlockFilter->count(&*I))
 | 
						|
      continue;
 | 
						|
    if (BlockToChain[&*I] != &PlacedChain) {
 | 
						|
      PrevUnplacedBlockIt = I;
 | 
						|
      // Now select the head of the chain to which the unplaced block belongs
 | 
						|
      // as the block to place. This will force the entire chain to be placed,
 | 
						|
      // and satisfies the requirements of merging chains.
 | 
						|
      return *BlockToChain[&*I]->begin();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::fillWorkLists(
 | 
						|
    MachineBasicBlock *MBB,
 | 
						|
    SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
 | 
						|
    const BlockFilterSet *BlockFilter = nullptr) {
 | 
						|
  BlockChain &Chain = *BlockToChain[MBB];
 | 
						|
  if (!UpdatedPreds.insert(&Chain).second)
 | 
						|
    return;
 | 
						|
 | 
						|
  assert(Chain.UnscheduledPredecessors == 0);
 | 
						|
  for (MachineBasicBlock *ChainBB : Chain) {
 | 
						|
    assert(BlockToChain[ChainBB] == &Chain);
 | 
						|
    for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
 | 
						|
      if (BlockFilter && !BlockFilter->count(Pred))
 | 
						|
        continue;
 | 
						|
      if (BlockToChain[Pred] == &Chain)
 | 
						|
        continue;
 | 
						|
      ++Chain.UnscheduledPredecessors;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (Chain.UnscheduledPredecessors != 0)
 | 
						|
    return;
 | 
						|
 | 
						|
  MBB = *Chain.begin();
 | 
						|
  if (MBB->isEHPad())
 | 
						|
    EHPadWorkList.push_back(MBB);
 | 
						|
  else
 | 
						|
    BlockWorkList.push_back(MBB);
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::buildChain(
 | 
						|
    MachineBasicBlock *BB, BlockChain &Chain,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  assert(BB && "BB must not be null.\n");
 | 
						|
  assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match.\n");
 | 
						|
  MachineFunction::iterator PrevUnplacedBlockIt = F->begin();
 | 
						|
 | 
						|
  MachineBasicBlock *LoopHeaderBB = BB;
 | 
						|
  markChainSuccessors(Chain, LoopHeaderBB, BlockFilter);
 | 
						|
  BB = *std::prev(Chain.end());
 | 
						|
  for (;;) {
 | 
						|
    assert(BB && "null block found at end of chain in loop.");
 | 
						|
    assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop.");
 | 
						|
    assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain.");
 | 
						|
 | 
						|
 | 
						|
    // Look for the best viable successor if there is one to place immediately
 | 
						|
    // after this block.
 | 
						|
    MachineBasicBlock *BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
 | 
						|
 | 
						|
    // If an immediate successor isn't available, look for the best viable
 | 
						|
    // block among those we've identified as not violating the loop's CFG at
 | 
						|
    // this point. This won't be a fallthrough, but it will increase locality.
 | 
						|
    if (!BestSucc)
 | 
						|
      BestSucc = selectBestCandidateBlock(Chain, BlockWorkList);
 | 
						|
    if (!BestSucc)
 | 
						|
      BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList);
 | 
						|
 | 
						|
    if (!BestSucc) {
 | 
						|
      BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter);
 | 
						|
      if (!BestSucc)
 | 
						|
        break;
 | 
						|
 | 
						|
      DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
 | 
						|
                      "layout successor until the CFG reduces\n");
 | 
						|
    }
 | 
						|
 | 
						|
    // Place this block, updating the datastructures to reflect its placement.
 | 
						|
    BlockChain &SuccChain = *BlockToChain[BestSucc];
 | 
						|
    // Zero out UnscheduledPredecessors for the successor we're about to merge in case
 | 
						|
    // we selected a successor that didn't fit naturally into the CFG.
 | 
						|
    SuccChain.UnscheduledPredecessors = 0;
 | 
						|
    DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to "
 | 
						|
                 << getBlockName(BestSucc) << "\n");
 | 
						|
    markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter);
 | 
						|
    Chain.merge(BestSucc, &SuccChain);
 | 
						|
    BB = *std::prev(Chain.end());
 | 
						|
  }
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finished forming chain for header block "
 | 
						|
               << getBlockName(*Chain.begin()) << "\n");
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Find the best loop top block for layout.
 | 
						|
///
 | 
						|
/// Look for a block which is strictly better than the loop header for laying
 | 
						|
/// out at the top of the loop. This looks for one and only one pattern:
 | 
						|
/// a latch block with no conditional exit. This block will cause a conditional
 | 
						|
/// jump around it or will be the bottom of the loop if we lay it out in place,
 | 
						|
/// but if it it doesn't end up at the bottom of the loop for any reason,
 | 
						|
/// rotation alone won't fix it. Because such a block will always result in an
 | 
						|
/// unconditional jump (for the backedge) rotating it in front of the loop
 | 
						|
/// header is always profitable.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::findBestLoopTop(MachineLoop &L,
 | 
						|
                                       const BlockFilterSet &LoopBlockSet) {
 | 
						|
  // Check that the header hasn't been fused with a preheader block due to
 | 
						|
  // crazy branches. If it has, we need to start with the header at the top to
 | 
						|
  // prevent pulling the preheader into the loop body.
 | 
						|
  BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | 
						|
  if (!LoopBlockSet.count(*HeaderChain.begin()))
 | 
						|
    return L.getHeader();
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(L.getHeader())
 | 
						|
               << "\n");
 | 
						|
 | 
						|
  BlockFrequency BestPredFreq;
 | 
						|
  MachineBasicBlock *BestPred = nullptr;
 | 
						|
  for (MachineBasicBlock *Pred : L.getHeader()->predecessors()) {
 | 
						|
    if (!LoopBlockSet.count(Pred))
 | 
						|
      continue;
 | 
						|
    DEBUG(dbgs() << "    header pred: " << getBlockName(Pred) << ", "
 | 
						|
                 << Pred->succ_size() << " successors, ";
 | 
						|
          MBFI->printBlockFreq(dbgs(), Pred) << " freq\n");
 | 
						|
    if (Pred->succ_size() > 1)
 | 
						|
      continue;
 | 
						|
 | 
						|
    BlockFrequency PredFreq = MBFI->getBlockFreq(Pred);
 | 
						|
    if (!BestPred || PredFreq > BestPredFreq ||
 | 
						|
        (!(PredFreq < BestPredFreq) &&
 | 
						|
         Pred->isLayoutSuccessor(L.getHeader()))) {
 | 
						|
      BestPred = Pred;
 | 
						|
      BestPredFreq = PredFreq;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If no direct predecessor is fine, just use the loop header.
 | 
						|
  if (!BestPred) {
 | 
						|
    DEBUG(dbgs() << "    final top unchanged\n");
 | 
						|
    return L.getHeader();
 | 
						|
  }
 | 
						|
 | 
						|
  // Walk backwards through any straight line of predecessors.
 | 
						|
  while (BestPred->pred_size() == 1 &&
 | 
						|
         (*BestPred->pred_begin())->succ_size() == 1 &&
 | 
						|
         *BestPred->pred_begin() != L.getHeader())
 | 
						|
    BestPred = *BestPred->pred_begin();
 | 
						|
 | 
						|
  DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n");
 | 
						|
  return BestPred;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Find the best loop exiting block for layout.
 | 
						|
///
 | 
						|
/// This routine implements the logic to analyze the loop looking for the best
 | 
						|
/// block to layout at the top of the loop. Typically this is done to maximize
 | 
						|
/// fallthrough opportunities.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::findBestLoopExit(MachineLoop &L,
 | 
						|
                                        const BlockFilterSet &LoopBlockSet) {
 | 
						|
  // We don't want to layout the loop linearly in all cases. If the loop header
 | 
						|
  // is just a normal basic block in the loop, we want to look for what block
 | 
						|
  // within the loop is the best one to layout at the top. However, if the loop
 | 
						|
  // header has be pre-merged into a chain due to predecessors not having
 | 
						|
  // analyzable branches, *and* the predecessor it is merged with is *not* part
 | 
						|
  // of the loop, rotating the header into the middle of the loop will create
 | 
						|
  // a non-contiguous range of blocks which is Very Bad. So start with the
 | 
						|
  // header and only rotate if safe.
 | 
						|
  BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | 
						|
  if (!LoopBlockSet.count(*HeaderChain.begin()))
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  BlockFrequency BestExitEdgeFreq;
 | 
						|
  unsigned BestExitLoopDepth = 0;
 | 
						|
  MachineBasicBlock *ExitingBB = nullptr;
 | 
						|
  // If there are exits to outer loops, loop rotation can severely limit
 | 
						|
  // fallthrough opportunites unless it selects such an exit. Keep a set of
 | 
						|
  // blocks where rotating to exit with that block will reach an outer loop.
 | 
						|
  SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finding best loop exit for: " << getBlockName(L.getHeader())
 | 
						|
               << "\n");
 | 
						|
  for (MachineBasicBlock *MBB : L.getBlocks()) {
 | 
						|
    BlockChain &Chain = *BlockToChain[MBB];
 | 
						|
    // Ensure that this block is at the end of a chain; otherwise it could be
 | 
						|
    // mid-way through an inner loop or a successor of an unanalyzable branch.
 | 
						|
    if (MBB != *std::prev(Chain.end()))
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Now walk the successors. We need to establish whether this has a viable
 | 
						|
    // exiting successor and whether it has a viable non-exiting successor.
 | 
						|
    // We store the old exiting state and restore it if a viable looping
 | 
						|
    // successor isn't found.
 | 
						|
    MachineBasicBlock *OldExitingBB = ExitingBB;
 | 
						|
    BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
 | 
						|
    bool HasLoopingSucc = false;
 | 
						|
    for (MachineBasicBlock *Succ : MBB->successors()) {
 | 
						|
      if (Succ->isEHPad())
 | 
						|
        continue;
 | 
						|
      if (Succ == MBB)
 | 
						|
        continue;
 | 
						|
      BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
      // Don't split chains, either this chain or the successor's chain.
 | 
						|
      if (&Chain == &SuccChain) {
 | 
						|
        DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | 
						|
                     << getBlockName(Succ) << " (chain conflict)\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      auto SuccProb = MBPI->getEdgeProbability(MBB, Succ);
 | 
						|
      if (LoopBlockSet.count(Succ)) {
 | 
						|
        DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> "
 | 
						|
                     << getBlockName(Succ) << " (" << SuccProb << ")\n");
 | 
						|
        HasLoopingSucc = true;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      unsigned SuccLoopDepth = 0;
 | 
						|
      if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) {
 | 
						|
        SuccLoopDepth = ExitLoop->getLoopDepth();
 | 
						|
        if (ExitLoop->contains(&L))
 | 
						|
          BlocksExitingToOuterLoop.insert(MBB);
 | 
						|
      }
 | 
						|
 | 
						|
      BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb;
 | 
						|
      DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | 
						|
                   << getBlockName(Succ) << " [L:" << SuccLoopDepth << "] (";
 | 
						|
            MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n");
 | 
						|
      // Note that we bias this toward an existing layout successor to retain
 | 
						|
      // incoming order in the absence of better information. The exit must have
 | 
						|
      // a frequency higher than the current exit before we consider breaking
 | 
						|
      // the layout.
 | 
						|
      BranchProbability Bias(100 - ExitBlockBias, 100);
 | 
						|
      if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth ||
 | 
						|
          ExitEdgeFreq > BestExitEdgeFreq ||
 | 
						|
          (MBB->isLayoutSuccessor(Succ) &&
 | 
						|
           !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) {
 | 
						|
        BestExitEdgeFreq = ExitEdgeFreq;
 | 
						|
        ExitingBB = MBB;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!HasLoopingSucc) {
 | 
						|
      // Restore the old exiting state, no viable looping successor was found.
 | 
						|
      ExitingBB = OldExitingBB;
 | 
						|
      BestExitEdgeFreq = OldBestExitEdgeFreq;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  // Without a candidate exiting block or with only a single block in the
 | 
						|
  // loop, just use the loop header to layout the loop.
 | 
						|
  if (!ExitingBB || L.getNumBlocks() == 1)
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  // Also, if we have exit blocks which lead to outer loops but didn't select
 | 
						|
  // one of them as the exiting block we are rotating toward, disable loop
 | 
						|
  // rotation altogether.
 | 
						|
  if (!BlocksExitingToOuterLoop.empty() &&
 | 
						|
      !BlocksExitingToOuterLoop.count(ExitingBB))
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB) << "\n");
 | 
						|
  return ExitingBB;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Attempt to rotate an exiting block to the bottom of the loop.
 | 
						|
///
 | 
						|
/// Once we have built a chain, try to rotate it to line up the hot exit block
 | 
						|
/// with fallthrough out of the loop if doing so doesn't introduce unnecessary
 | 
						|
/// branches. For example, if the loop has fallthrough into its header and out
 | 
						|
/// of its bottom already, don't rotate it.
 | 
						|
void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
 | 
						|
                                       MachineBasicBlock *ExitingBB,
 | 
						|
                                       const BlockFilterSet &LoopBlockSet) {
 | 
						|
  if (!ExitingBB)
 | 
						|
    return;
 | 
						|
 | 
						|
  MachineBasicBlock *Top = *LoopChain.begin();
 | 
						|
  bool ViableTopFallthrough = false;
 | 
						|
  for (MachineBasicBlock *Pred : Top->predecessors()) {
 | 
						|
    BlockChain *PredChain = BlockToChain[Pred];
 | 
						|
    if (!LoopBlockSet.count(Pred) &&
 | 
						|
        (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | 
						|
      ViableTopFallthrough = true;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If the header has viable fallthrough, check whether the current loop
 | 
						|
  // bottom is a viable exiting block. If so, bail out as rotating will
 | 
						|
  // introduce an unnecessary branch.
 | 
						|
  if (ViableTopFallthrough) {
 | 
						|
    MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
 | 
						|
    for (MachineBasicBlock *Succ : Bottom->successors()) {
 | 
						|
      BlockChain *SuccChain = BlockToChain[Succ];
 | 
						|
      if (!LoopBlockSet.count(Succ) &&
 | 
						|
          (!SuccChain || Succ == *SuccChain->begin()))
 | 
						|
        return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  BlockChain::iterator ExitIt =
 | 
						|
      std::find(LoopChain.begin(), LoopChain.end(), ExitingBB);
 | 
						|
  if (ExitIt == LoopChain.end())
 | 
						|
    return;
 | 
						|
 | 
						|
  std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Attempt to rotate a loop based on profile data to reduce branch cost.
 | 
						|
///
 | 
						|
/// With profile data, we can determine the cost in terms of missed fall through
 | 
						|
/// opportunities when rotating a loop chain and select the best rotation.
 | 
						|
/// Basically, there are three kinds of cost to consider for each rotation:
 | 
						|
///    1. The possibly missed fall through edge (if it exists) from BB out of
 | 
						|
///    the loop to the loop header.
 | 
						|
///    2. The possibly missed fall through edges (if they exist) from the loop
 | 
						|
///    exits to BB out of the loop.
 | 
						|
///    3. The missed fall through edge (if it exists) from the last BB to the
 | 
						|
///    first BB in the loop chain.
 | 
						|
///  Therefore, the cost for a given rotation is the sum of costs listed above.
 | 
						|
///  We select the best rotation with the smallest cost.
 | 
						|
void MachineBlockPlacement::rotateLoopWithProfile(
 | 
						|
    BlockChain &LoopChain, MachineLoop &L, const BlockFilterSet &LoopBlockSet) {
 | 
						|
  auto HeaderBB = L.getHeader();
 | 
						|
  auto HeaderIter = std::find(LoopChain.begin(), LoopChain.end(), HeaderBB);
 | 
						|
  auto RotationPos = LoopChain.end();
 | 
						|
 | 
						|
  BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency();
 | 
						|
 | 
						|
  // A utility lambda that scales up a block frequency by dividing it by a
 | 
						|
  // branch probability which is the reciprocal of the scale.
 | 
						|
  auto ScaleBlockFrequency = [](BlockFrequency Freq,
 | 
						|
                                unsigned Scale) -> BlockFrequency {
 | 
						|
    if (Scale == 0)
 | 
						|
      return 0;
 | 
						|
    // Use operator / between BlockFrequency and BranchProbability to implement
 | 
						|
    // saturating multiplication.
 | 
						|
    return Freq / BranchProbability(1, Scale);
 | 
						|
  };
 | 
						|
 | 
						|
  // Compute the cost of the missed fall-through edge to the loop header if the
 | 
						|
  // chain head is not the loop header. As we only consider natural loops with
 | 
						|
  // single header, this computation can be done only once.
 | 
						|
  BlockFrequency HeaderFallThroughCost(0);
 | 
						|
  for (auto *Pred : HeaderBB->predecessors()) {
 | 
						|
    BlockChain *PredChain = BlockToChain[Pred];
 | 
						|
    if (!LoopBlockSet.count(Pred) &&
 | 
						|
        (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | 
						|
      auto EdgeFreq =
 | 
						|
          MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, HeaderBB);
 | 
						|
      auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost);
 | 
						|
      // If the predecessor has only an unconditional jump to the header, we
 | 
						|
      // need to consider the cost of this jump.
 | 
						|
      if (Pred->succ_size() == 1)
 | 
						|
        FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost);
 | 
						|
      HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Here we collect all exit blocks in the loop, and for each exit we find out
 | 
						|
  // its hottest exit edge. For each loop rotation, we define the loop exit cost
 | 
						|
  // as the sum of frequencies of exit edges we collect here, excluding the exit
 | 
						|
  // edge from the tail of the loop chain.
 | 
						|
  SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq;
 | 
						|
  for (auto BB : LoopChain) {
 | 
						|
    auto LargestExitEdgeProb = BranchProbability::getZero();
 | 
						|
    for (auto *Succ : BB->successors()) {
 | 
						|
      BlockChain *SuccChain = BlockToChain[Succ];
 | 
						|
      if (!LoopBlockSet.count(Succ) &&
 | 
						|
          (!SuccChain || Succ == *SuccChain->begin())) {
 | 
						|
        auto SuccProb = MBPI->getEdgeProbability(BB, Succ);
 | 
						|
        LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb);
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (LargestExitEdgeProb > BranchProbability::getZero()) {
 | 
						|
      auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb;
 | 
						|
      ExitsWithFreq.emplace_back(BB, ExitFreq);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // In this loop we iterate every block in the loop chain and calculate the
 | 
						|
  // cost assuming the block is the head of the loop chain. When the loop ends,
 | 
						|
  // we should have found the best candidate as the loop chain's head.
 | 
						|
  for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()),
 | 
						|
            EndIter = LoopChain.end();
 | 
						|
       Iter != EndIter; Iter++, TailIter++) {
 | 
						|
    // TailIter is used to track the tail of the loop chain if the block we are
 | 
						|
    // checking (pointed by Iter) is the head of the chain.
 | 
						|
    if (TailIter == LoopChain.end())
 | 
						|
      TailIter = LoopChain.begin();
 | 
						|
 | 
						|
    auto TailBB = *TailIter;
 | 
						|
 | 
						|
    // Calculate the cost by putting this BB to the top.
 | 
						|
    BlockFrequency Cost = 0;
 | 
						|
 | 
						|
    // If the current BB is the loop header, we need to take into account the
 | 
						|
    // cost of the missed fall through edge from outside of the loop to the
 | 
						|
    // header.
 | 
						|
    if (Iter != HeaderIter)
 | 
						|
      Cost += HeaderFallThroughCost;
 | 
						|
 | 
						|
    // Collect the loop exit cost by summing up frequencies of all exit edges
 | 
						|
    // except the one from the chain tail.
 | 
						|
    for (auto &ExitWithFreq : ExitsWithFreq)
 | 
						|
      if (TailBB != ExitWithFreq.first)
 | 
						|
        Cost += ExitWithFreq.second;
 | 
						|
 | 
						|
    // The cost of breaking the once fall-through edge from the tail to the top
 | 
						|
    // of the loop chain. Here we need to consider three cases:
 | 
						|
    // 1. If the tail node has only one successor, then we will get an
 | 
						|
    //    additional jmp instruction. So the cost here is (MisfetchCost +
 | 
						|
    //    JumpInstCost) * tail node frequency.
 | 
						|
    // 2. If the tail node has two successors, then we may still get an
 | 
						|
    //    additional jmp instruction if the layout successor after the loop
 | 
						|
    //    chain is not its CFG successor. Note that the more frequently executed
 | 
						|
    //    jmp instruction will be put ahead of the other one. Assume the
 | 
						|
    //    frequency of those two branches are x and y, where x is the frequency
 | 
						|
    //    of the edge to the chain head, then the cost will be
 | 
						|
    //    (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency.
 | 
						|
    // 3. If the tail node has more than two successors (this rarely happens),
 | 
						|
    //    we won't consider any additional cost.
 | 
						|
    if (TailBB->isSuccessor(*Iter)) {
 | 
						|
      auto TailBBFreq = MBFI->getBlockFreq(TailBB);
 | 
						|
      if (TailBB->succ_size() == 1)
 | 
						|
        Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(),
 | 
						|
                                    MisfetchCost + JumpInstCost);
 | 
						|
      else if (TailBB->succ_size() == 2) {
 | 
						|
        auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter);
 | 
						|
        auto TailToHeadFreq = TailBBFreq * TailToHeadProb;
 | 
						|
        auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2)
 | 
						|
                                  ? TailBBFreq * TailToHeadProb.getCompl()
 | 
						|
                                  : TailToHeadFreq;
 | 
						|
        Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) +
 | 
						|
                ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    DEBUG(dbgs() << "The cost of loop rotation by making " << getBlockName(*Iter)
 | 
						|
                 << " to the top: " << Cost.getFrequency() << "\n");
 | 
						|
 | 
						|
    if (Cost < SmallestRotationCost) {
 | 
						|
      SmallestRotationCost = Cost;
 | 
						|
      RotationPos = Iter;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (RotationPos != LoopChain.end()) {
 | 
						|
    DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos)
 | 
						|
                 << " to the top\n");
 | 
						|
    std::rotate(LoopChain.begin(), RotationPos, LoopChain.end());
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Collect blocks in the given loop that are to be placed.
 | 
						|
///
 | 
						|
/// When profile data is available, exclude cold blocks from the returned set;
 | 
						|
/// otherwise, collect all blocks in the loop.
 | 
						|
MachineBlockPlacement::BlockFilterSet
 | 
						|
MachineBlockPlacement::collectLoopBlockSet(MachineLoop &L) {
 | 
						|
  BlockFilterSet LoopBlockSet;
 | 
						|
 | 
						|
  // Filter cold blocks off from LoopBlockSet when profile data is available.
 | 
						|
  // Collect the sum of frequencies of incoming edges to the loop header from
 | 
						|
  // outside. If we treat the loop as a super block, this is the frequency of
 | 
						|
  // the loop. Then for each block in the loop, we calculate the ratio between
 | 
						|
  // its frequency and the frequency of the loop block. When it is too small,
 | 
						|
  // don't add it to the loop chain. If there are outer loops, then this block
 | 
						|
  // will be merged into the first outer loop chain for which this block is not
 | 
						|
  // cold anymore. This needs precise profile data and we only do this when
 | 
						|
  // profile data is available.
 | 
						|
  if (F->getFunction()->getEntryCount()) {
 | 
						|
    BlockFrequency LoopFreq(0);
 | 
						|
    for (auto LoopPred : L.getHeader()->predecessors())
 | 
						|
      if (!L.contains(LoopPred))
 | 
						|
        LoopFreq += MBFI->getBlockFreq(LoopPred) *
 | 
						|
                    MBPI->getEdgeProbability(LoopPred, L.getHeader());
 | 
						|
 | 
						|
    for (MachineBasicBlock *LoopBB : L.getBlocks()) {
 | 
						|
      auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency();
 | 
						|
      if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio)
 | 
						|
        continue;
 | 
						|
      LoopBlockSet.insert(LoopBB);
 | 
						|
    }
 | 
						|
  } else
 | 
						|
    LoopBlockSet.insert(L.block_begin(), L.block_end());
 | 
						|
 | 
						|
  return LoopBlockSet;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Forms basic block chains from the natural loop structures.
 | 
						|
///
 | 
						|
/// These chains are designed to preserve the existing *structure* of the code
 | 
						|
/// as much as possible. We can then stitch the chains together in a way which
 | 
						|
/// both preserves the topological structure and minimizes taken conditional
 | 
						|
/// branches.
 | 
						|
void MachineBlockPlacement::buildLoopChains(MachineLoop &L) {
 | 
						|
  // First recurse through any nested loops, building chains for those inner
 | 
						|
  // loops.
 | 
						|
  for (MachineLoop *InnerLoop : L)
 | 
						|
    buildLoopChains(*InnerLoop);
 | 
						|
 | 
						|
  assert(BlockWorkList.empty());
 | 
						|
  assert(EHPadWorkList.empty());
 | 
						|
  BlockFilterSet LoopBlockSet = collectLoopBlockSet(L);
 | 
						|
 | 
						|
  // Check if we have profile data for this function. If yes, we will rotate
 | 
						|
  // this loop by modeling costs more precisely which requires the profile data
 | 
						|
  // for better layout.
 | 
						|
  bool RotateLoopWithProfile =
 | 
						|
      ForcePreciseRotationCost ||
 | 
						|
      (PreciseRotationCost && F->getFunction()->getEntryCount());
 | 
						|
 | 
						|
  // First check to see if there is an obviously preferable top block for the
 | 
						|
  // loop. This will default to the header, but may end up as one of the
 | 
						|
  // predecessors to the header if there is one which will result in strictly
 | 
						|
  // fewer branches in the loop body.
 | 
						|
  // When we use profile data to rotate the loop, this is unnecessary.
 | 
						|
  MachineBasicBlock *LoopTop =
 | 
						|
      RotateLoopWithProfile ? L.getHeader() : findBestLoopTop(L, LoopBlockSet);
 | 
						|
 | 
						|
  // If we selected just the header for the loop top, look for a potentially
 | 
						|
  // profitable exit block in the event that rotating the loop can eliminate
 | 
						|
  // branches by placing an exit edge at the bottom.
 | 
						|
  MachineBasicBlock *ExitingBB = nullptr;
 | 
						|
  if (!RotateLoopWithProfile && LoopTop == L.getHeader())
 | 
						|
    ExitingBB = findBestLoopExit(L, LoopBlockSet);
 | 
						|
 | 
						|
  BlockChain &LoopChain = *BlockToChain[LoopTop];
 | 
						|
 | 
						|
  // FIXME: This is a really lame way of walking the chains in the loop: we
 | 
						|
  // walk the blocks, and use a set to prevent visiting a particular chain
 | 
						|
  // twice.
 | 
						|
  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | 
						|
  assert(LoopChain.UnscheduledPredecessors == 0);
 | 
						|
  UpdatedPreds.insert(&LoopChain);
 | 
						|
 | 
						|
  for (MachineBasicBlock *LoopBB : LoopBlockSet)
 | 
						|
    fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet);
 | 
						|
 | 
						|
  buildChain(LoopTop, LoopChain, &LoopBlockSet);
 | 
						|
 | 
						|
  if (RotateLoopWithProfile)
 | 
						|
    rotateLoopWithProfile(LoopChain, L, LoopBlockSet);
 | 
						|
  else
 | 
						|
    rotateLoop(LoopChain, ExitingBB, LoopBlockSet);
 | 
						|
 | 
						|
  DEBUG({
 | 
						|
    // Crash at the end so we get all of the debugging output first.
 | 
						|
    bool BadLoop = false;
 | 
						|
    if (LoopChain.UnscheduledPredecessors) {
 | 
						|
      BadLoop = true;
 | 
						|
      dbgs() << "Loop chain contains a block without its preds placed!\n"
 | 
						|
             << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
             << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
 | 
						|
    }
 | 
						|
    for (MachineBasicBlock *ChainBB : LoopChain) {
 | 
						|
      dbgs() << "          ... " << getBlockName(ChainBB) << "\n";
 | 
						|
      if (!LoopBlockSet.erase(ChainBB)) {
 | 
						|
        // We don't mark the loop as bad here because there are real situations
 | 
						|
        // where this can occur. For example, with an unanalyzable fallthrough
 | 
						|
        // from a loop block to a non-loop block or vice versa.
 | 
						|
        dbgs() << "Loop chain contains a block not contained by the loop!\n"
 | 
						|
               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | 
						|
               << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!LoopBlockSet.empty()) {
 | 
						|
      BadLoop = true;
 | 
						|
      for (MachineBasicBlock *LoopBB : LoopBlockSet)
 | 
						|
        dbgs() << "Loop contains blocks never placed into a chain!\n"
 | 
						|
               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | 
						|
               << "  Bad block:    " << getBlockName(LoopBB) << "\n";
 | 
						|
    }
 | 
						|
    assert(!BadLoop && "Detected problems with the placement of this loop.");
 | 
						|
  });
 | 
						|
 | 
						|
  BlockWorkList.clear();
 | 
						|
  EHPadWorkList.clear();
 | 
						|
}
 | 
						|
 | 
						|
/// When OutlineOpitonalBranches is on, this method colects BBs that
 | 
						|
/// dominates all terminator blocks of the function \p F.
 | 
						|
void MachineBlockPlacement::collectMustExecuteBBs() {
 | 
						|
  if (OutlineOptionalBranches) {
 | 
						|
    // Find the nearest common dominator of all of F's terminators.
 | 
						|
    MachineBasicBlock *Terminator = nullptr;
 | 
						|
    for (MachineBasicBlock &MBB : *F) {
 | 
						|
      if (MBB.succ_size() == 0) {
 | 
						|
        if (Terminator == nullptr)
 | 
						|
          Terminator = &MBB;
 | 
						|
        else
 | 
						|
          Terminator = MDT->findNearestCommonDominator(Terminator, &MBB);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // MBBs dominating this common dominator are unavoidable.
 | 
						|
    UnavoidableBlocks.clear();
 | 
						|
    for (MachineBasicBlock &MBB : *F) {
 | 
						|
      if (MDT->dominates(&MBB, Terminator)) {
 | 
						|
        UnavoidableBlocks.insert(&MBB);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::buildCFGChains() {
 | 
						|
  // Ensure that every BB in the function has an associated chain to simplify
 | 
						|
  // the assumptions of the remaining algorithm.
 | 
						|
  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
 | 
						|
  for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE;
 | 
						|
       ++FI) {
 | 
						|
    MachineBasicBlock *BB = &*FI;
 | 
						|
    BlockChain *Chain =
 | 
						|
        new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
 | 
						|
    // Also, merge any blocks which we cannot reason about and must preserve
 | 
						|
    // the exact fallthrough behavior for.
 | 
						|
    for (;;) {
 | 
						|
      Cond.clear();
 | 
						|
      MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
      if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
 | 
						|
        break;
 | 
						|
 | 
						|
      MachineFunction::iterator NextFI = std::next(FI);
 | 
						|
      MachineBasicBlock *NextBB = &*NextFI;
 | 
						|
      // Ensure that the layout successor is a viable block, as we know that
 | 
						|
      // fallthrough is a possibility.
 | 
						|
      assert(NextFI != FE && "Can't fallthrough past the last block.");
 | 
						|
      DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
 | 
						|
                   << getBlockName(BB) << " -> " << getBlockName(NextBB)
 | 
						|
                   << "\n");
 | 
						|
      Chain->merge(NextBB, nullptr);
 | 
						|
      FI = NextFI;
 | 
						|
      BB = NextBB;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Turned on with OutlineOptionalBranches option
 | 
						|
  collectMustExecuteBBs();
 | 
						|
 | 
						|
  // Build any loop-based chains.
 | 
						|
  for (MachineLoop *L : *MLI)
 | 
						|
    buildLoopChains(*L);
 | 
						|
 | 
						|
  assert(BlockWorkList.empty());
 | 
						|
  assert(EHPadWorkList.empty());
 | 
						|
 | 
						|
  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | 
						|
  for (MachineBasicBlock &MBB : *F)
 | 
						|
    fillWorkLists(&MBB, UpdatedPreds);
 | 
						|
 | 
						|
  BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | 
						|
  buildChain(&F->front(), FunctionChain);
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
  typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
 | 
						|
#endif
 | 
						|
  DEBUG({
 | 
						|
    // Crash at the end so we get all of the debugging output first.
 | 
						|
    bool BadFunc = false;
 | 
						|
    FunctionBlockSetType FunctionBlockSet;
 | 
						|
    for (MachineBasicBlock &MBB : *F)
 | 
						|
      FunctionBlockSet.insert(&MBB);
 | 
						|
 | 
						|
    for (MachineBasicBlock *ChainBB : FunctionChain)
 | 
						|
      if (!FunctionBlockSet.erase(ChainBB)) {
 | 
						|
        BadFunc = true;
 | 
						|
        dbgs() << "Function chain contains a block not in the function!\n"
 | 
						|
               << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | 
						|
      }
 | 
						|
 | 
						|
    if (!FunctionBlockSet.empty()) {
 | 
						|
      BadFunc = true;
 | 
						|
      for (MachineBasicBlock *RemainingBB : FunctionBlockSet)
 | 
						|
        dbgs() << "Function contains blocks never placed into a chain!\n"
 | 
						|
               << "  Bad block:    " << getBlockName(RemainingBB) << "\n";
 | 
						|
    }
 | 
						|
    assert(!BadFunc && "Detected problems with the block placement.");
 | 
						|
  });
 | 
						|
 | 
						|
  // Splice the blocks into place.
 | 
						|
  MachineFunction::iterator InsertPos = F->begin();
 | 
						|
  DEBUG(dbgs() << "[MBP] Function: "<< F->getName() << "\n");
 | 
						|
  for (MachineBasicBlock *ChainBB : FunctionChain) {
 | 
						|
    DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain "
 | 
						|
                                                       : "          ... ")
 | 
						|
                 << getBlockName(ChainBB) << "\n");
 | 
						|
    if (InsertPos != MachineFunction::iterator(ChainBB))
 | 
						|
      F->splice(InsertPos, ChainBB);
 | 
						|
    else
 | 
						|
      ++InsertPos;
 | 
						|
 | 
						|
    // Update the terminator of the previous block.
 | 
						|
    if (ChainBB == *FunctionChain.begin())
 | 
						|
      continue;
 | 
						|
    MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB));
 | 
						|
 | 
						|
    // FIXME: It would be awesome of updateTerminator would just return rather
 | 
						|
    // than assert when the branch cannot be analyzed in order to remove this
 | 
						|
    // boiler plate.
 | 
						|
    Cond.clear();
 | 
						|
    MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
 | 
						|
    // The "PrevBB" is not yet updated to reflect current code layout, so,
 | 
						|
    //   o. it may fall-through to a block without explict "goto" instruction
 | 
						|
    //      before layout, and no longer fall-through it after layout; or
 | 
						|
    //   o. just opposite.
 | 
						|
    //
 | 
						|
    // analyzeBranch() may return erroneous value for FBB when these two
 | 
						|
    // situations take place. For the first scenario FBB is mistakenly set NULL;
 | 
						|
    // for the 2nd scenario, the FBB, which is expected to be NULL, is
 | 
						|
    // mistakenly pointing to "*BI".
 | 
						|
    // Thus, if the future change needs to use FBB before the layout is set, it
 | 
						|
    // has to correct FBB first by using the code similar to the following:
 | 
						|
    //
 | 
						|
    // if (!Cond.empty() && (!FBB || FBB == ChainBB)) {
 | 
						|
    //   PrevBB->updateTerminator();
 | 
						|
    //   Cond.clear();
 | 
						|
    //   TBB = FBB = nullptr;
 | 
						|
    //   if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) {
 | 
						|
    //     // FIXME: This should never take place.
 | 
						|
    //     TBB = FBB = nullptr;
 | 
						|
    //   }
 | 
						|
    // }
 | 
						|
    if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond))
 | 
						|
      PrevBB->updateTerminator();
 | 
						|
  }
 | 
						|
 | 
						|
  // Fixup the last block.
 | 
						|
  Cond.clear();
 | 
						|
  MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
  if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond))
 | 
						|
    F->back().updateTerminator();
 | 
						|
 | 
						|
  BlockWorkList.clear();
 | 
						|
  EHPadWorkList.clear();
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::optimizeBranches() {
 | 
						|
  BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | 
						|
  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
 | 
						|
 | 
						|
  // Now that all the basic blocks in the chain have the proper layout,
 | 
						|
  // make a final call to AnalyzeBranch with AllowModify set.
 | 
						|
  // Indeed, the target may be able to optimize the branches in a way we
 | 
						|
  // cannot because all branches may not be analyzable.
 | 
						|
  // E.g., the target may be able to remove an unconditional branch to
 | 
						|
  // a fallthrough when it occurs after predicated terminators.
 | 
						|
  for (MachineBasicBlock *ChainBB : FunctionChain) {
 | 
						|
    Cond.clear();
 | 
						|
    MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
    if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) {
 | 
						|
      // If PrevBB has a two-way branch, try to re-order the branches
 | 
						|
      // such that we branch to the successor with higher probability first.
 | 
						|
      if (TBB && !Cond.empty() && FBB &&
 | 
						|
          MBPI->getEdgeProbability(ChainBB, FBB) >
 | 
						|
              MBPI->getEdgeProbability(ChainBB, TBB) &&
 | 
						|
          !TII->ReverseBranchCondition(Cond)) {
 | 
						|
        DEBUG(dbgs() << "Reverse order of the two branches: "
 | 
						|
                     << getBlockName(ChainBB) << "\n");
 | 
						|
        DEBUG(dbgs() << "    Edge probability: "
 | 
						|
                     << MBPI->getEdgeProbability(ChainBB, FBB) << " vs "
 | 
						|
                     << MBPI->getEdgeProbability(ChainBB, TBB) << "\n");
 | 
						|
        DebugLoc dl; // FIXME: this is nowhere
 | 
						|
        TII->RemoveBranch(*ChainBB);
 | 
						|
        TII->InsertBranch(*ChainBB, FBB, TBB, Cond, dl);
 | 
						|
        ChainBB->updateTerminator();
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::alignBlocks() {
 | 
						|
  // Walk through the backedges of the function now that we have fully laid out
 | 
						|
  // the basic blocks and align the destination of each backedge. We don't rely
 | 
						|
  // exclusively on the loop info here so that we can align backedges in
 | 
						|
  // unnatural CFGs and backedges that were introduced purely because of the
 | 
						|
  // loop rotations done during this layout pass.
 | 
						|
  if (F->getFunction()->optForSize())
 | 
						|
    return;
 | 
						|
  BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | 
						|
  if (FunctionChain.begin() == FunctionChain.end())
 | 
						|
    return; // Empty chain.
 | 
						|
 | 
						|
  const BranchProbability ColdProb(1, 5); // 20%
 | 
						|
  BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front());
 | 
						|
  BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb;
 | 
						|
  for (MachineBasicBlock *ChainBB : FunctionChain) {
 | 
						|
    if (ChainBB == *FunctionChain.begin())
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Don't align non-looping basic blocks. These are unlikely to execute
 | 
						|
    // enough times to matter in practice. Note that we'll still handle
 | 
						|
    // unnatural CFGs inside of a natural outer loop (the common case) and
 | 
						|
    // rotated loops.
 | 
						|
    MachineLoop *L = MLI->getLoopFor(ChainBB);
 | 
						|
    if (!L)
 | 
						|
      continue;
 | 
						|
 | 
						|
    unsigned Align = TLI->getPrefLoopAlignment(L);
 | 
						|
    if (!Align)
 | 
						|
      continue; // Don't care about loop alignment.
 | 
						|
 | 
						|
    // If the block is cold relative to the function entry don't waste space
 | 
						|
    // aligning it.
 | 
						|
    BlockFrequency Freq = MBFI->getBlockFreq(ChainBB);
 | 
						|
    if (Freq < WeightedEntryFreq)
 | 
						|
      continue;
 | 
						|
 | 
						|
    // If the block is cold relative to its loop header, don't align it
 | 
						|
    // regardless of what edges into the block exist.
 | 
						|
    MachineBasicBlock *LoopHeader = L->getHeader();
 | 
						|
    BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader);
 | 
						|
    if (Freq < (LoopHeaderFreq * ColdProb))
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Check for the existence of a non-layout predecessor which would benefit
 | 
						|
    // from aligning this block.
 | 
						|
    MachineBasicBlock *LayoutPred =
 | 
						|
        &*std::prev(MachineFunction::iterator(ChainBB));
 | 
						|
 | 
						|
    // Force alignment if all the predecessors are jumps. We already checked
 | 
						|
    // that the block isn't cold above.
 | 
						|
    if (!LayoutPred->isSuccessor(ChainBB)) {
 | 
						|
      ChainBB->setAlignment(Align);
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // Align this block if the layout predecessor's edge into this block is
 | 
						|
    // cold relative to the block. When this is true, other predecessors make up
 | 
						|
    // all of the hot entries into the block and thus alignment is likely to be
 | 
						|
    // important.
 | 
						|
    BranchProbability LayoutProb =
 | 
						|
        MBPI->getEdgeProbability(LayoutPred, ChainBB);
 | 
						|
    BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb;
 | 
						|
    if (LayoutEdgeFreq <= (Freq * ColdProb))
 | 
						|
      ChainBB->setAlignment(Align);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
 | 
						|
  if (skipFunction(*MF.getFunction()))
 | 
						|
    return false;
 | 
						|
 | 
						|
  // Check for single-block functions and skip them.
 | 
						|
  if (std::next(MF.begin()) == MF.end())
 | 
						|
    return false;
 | 
						|
 | 
						|
  F = &MF;
 | 
						|
  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | 
						|
  MBFI = llvm::make_unique<BranchFolder::MBFIWrapper>(
 | 
						|
      getAnalysis<MachineBlockFrequencyInfo>());
 | 
						|
  MLI = &getAnalysis<MachineLoopInfo>();
 | 
						|
  TII = MF.getSubtarget().getInstrInfo();
 | 
						|
  TLI = MF.getSubtarget().getTargetLowering();
 | 
						|
  MDT = &getAnalysis<MachineDominatorTree>();
 | 
						|
  assert(BlockToChain.empty());
 | 
						|
 | 
						|
  buildCFGChains();
 | 
						|
 | 
						|
  // Changing the layout can create new tail merging opportunities.
 | 
						|
  TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>();
 | 
						|
  // TailMerge can create jump into if branches that make CFG irreducible for
 | 
						|
  // HW that requires structurized CFG.
 | 
						|
  bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() &&
 | 
						|
                         PassConfig->getEnableTailMerge() &&
 | 
						|
                         BranchFoldPlacement;
 | 
						|
  // No tail merging opportunities if the block number is less than four.
 | 
						|
  if (MF.size() > 3 && EnableTailMerge) {
 | 
						|
    BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI,
 | 
						|
                    *MBPI);
 | 
						|
 | 
						|
    if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(),
 | 
						|
                            getAnalysisIfAvailable<MachineModuleInfo>(), MLI,
 | 
						|
                            /*AfterBlockPlacement=*/true)) {
 | 
						|
      // Redo the layout if tail merging creates/removes/moves blocks.
 | 
						|
      BlockToChain.clear();
 | 
						|
      ChainAllocator.DestroyAll();
 | 
						|
      buildCFGChains();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  optimizeBranches();
 | 
						|
  alignBlocks();
 | 
						|
 | 
						|
  BlockToChain.clear();
 | 
						|
  ChainAllocator.DestroyAll();
 | 
						|
 | 
						|
  if (AlignAllBlock)
 | 
						|
    // Align all of the blocks in the function to a specific alignment.
 | 
						|
    for (MachineBasicBlock &MBB : MF)
 | 
						|
      MBB.setAlignment(AlignAllBlock);
 | 
						|
  else if (AlignAllNonFallThruBlocks) {
 | 
						|
    // Align all of the blocks that have no fall-through predecessors to a
 | 
						|
    // specific alignment.
 | 
						|
    for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) {
 | 
						|
      auto LayoutPred = std::prev(MBI);
 | 
						|
      if (!LayoutPred->isSuccessor(&*MBI))
 | 
						|
        MBI->setAlignment(AlignAllNonFallThruBlocks);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // We always return true as we have no way to track whether the final order
 | 
						|
  // differs from the original order.
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
namespace {
 | 
						|
/// \brief A pass to compute block placement statistics.
 | 
						|
///
 | 
						|
/// A separate pass to compute interesting statistics for evaluating block
 | 
						|
/// placement. This is separate from the actual placement pass so that they can
 | 
						|
/// be computed in the absence of any placement transformations or when using
 | 
						|
/// alternative placement strategies.
 | 
						|
class MachineBlockPlacementStats : public MachineFunctionPass {
 | 
						|
  /// \brief A handle to the branch probability pass.
 | 
						|
  const MachineBranchProbabilityInfo *MBPI;
 | 
						|
 | 
						|
  /// \brief A handle to the function-wide block frequency pass.
 | 
						|
  const MachineBlockFrequencyInfo *MBFI;
 | 
						|
 | 
						|
public:
 | 
						|
  static char ID; // Pass identification, replacement for typeid
 | 
						|
  MachineBlockPlacementStats() : MachineFunctionPass(ID) {
 | 
						|
    initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
 | 
						|
  }
 | 
						|
 | 
						|
  bool runOnMachineFunction(MachineFunction &F) override;
 | 
						|
 | 
						|
  void getAnalysisUsage(AnalysisUsage &AU) const override {
 | 
						|
    AU.addRequired<MachineBranchProbabilityInfo>();
 | 
						|
    AU.addRequired<MachineBlockFrequencyInfo>();
 | 
						|
    AU.setPreservesAll();
 | 
						|
    MachineFunctionPass::getAnalysisUsage(AU);
 | 
						|
  }
 | 
						|
};
 | 
						|
}
 | 
						|
 | 
						|
char MachineBlockPlacementStats::ID = 0;
 | 
						|
char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
 | 
						|
INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
 | 
						|
                      "Basic Block Placement Stats", false, false)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | 
						|
INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
 | 
						|
                    "Basic Block Placement Stats", false, false)
 | 
						|
 | 
						|
bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
 | 
						|
  // Check for single-block functions and skip them.
 | 
						|
  if (std::next(F.begin()) == F.end())
 | 
						|
    return false;
 | 
						|
 | 
						|
  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | 
						|
  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | 
						|
 | 
						|
  for (MachineBasicBlock &MBB : F) {
 | 
						|
    BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
 | 
						|
    Statistic &NumBranches =
 | 
						|
        (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches;
 | 
						|
    Statistic &BranchTakenFreq =
 | 
						|
        (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq;
 | 
						|
    for (MachineBasicBlock *Succ : MBB.successors()) {
 | 
						|
      // Skip if this successor is a fallthrough.
 | 
						|
      if (MBB.isLayoutSuccessor(Succ))
 | 
						|
        continue;
 | 
						|
 | 
						|
      BlockFrequency EdgeFreq =
 | 
						|
          BlockFreq * MBPI->getEdgeProbability(&MBB, Succ);
 | 
						|
      ++NumBranches;
 | 
						|
      BranchTakenFreq += EdgeFreq.getFrequency();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 |