49 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright 2020 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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REG_FIDDLE(GradientShader_MakeLinear, 201, 201, false, 0) {
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void draw(SkCanvas* canvas) {
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    // This fiddle draws 4 instances of a LinearGradient, demonstrating
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    // how the local matrix affects the gradient as well as the flag
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    // which controls unpremul vs premul color interpolation.
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    SkPaint strokePaint;
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    strokePaint.setStyle(SkPaint::kStroke_Style);
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    strokePaint.setColor(SK_ColorBLACK);
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    SkPaint p;
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    p.setStyle(SkPaint::kFill_Style);
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    SkColor transparentGreen = SkColorSetARGB(0, 0, 255, 255);
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    SkColor colors[] = { transparentGreen, SK_ColorBLUE, SK_ColorRED };
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    SkScalar positions[] = { 0.0, 0.65, 1.0 };
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    for (int i = 0; i < 4; i++) {
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        SkScalar blockX = (i % 2) * 100;
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        SkScalar blockY = (i / 2) * 100;
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        SkPoint pts[] = { {blockX, blockY}, {blockX + 50, blockY + 100} };
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        int flags = 0; // interpolate colors in unpremul
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        if (i % 2 == 1) {
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            // right column will have premul
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            flags = SkGradientShader::Flags::kInterpolateColorsInPremul_Flag;
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        }
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        SkMatrix matr = SkMatrix::I();
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        if (i / 2 == 1) {
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            // bottom row will be rotated 45 degrees.
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            matr.setRotate(45, blockX, blockY);
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        }
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        auto lgs = SkGradientShader::MakeLinear(
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            pts, colors, positions, 3, SkTileMode::kMirror,
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            flags, &matr);
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        p.setShader(lgs);
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        auto r = SkRect::MakeLTRB(blockX, blockY, blockX + 100, blockY + 100);
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        canvas->drawRect(r, p);
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        canvas->drawRect(r, strokePaint);
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    }
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}
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}  // END FIDDLE
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