37 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright 2019 Google LLC.
 | 
						|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
 | 
						|
#include "tools/fiddle/examples.h"
 | 
						|
// HASH=f031c2a53f6a57833dc0127e674553da
 | 
						|
REG_FIDDLE(Image_isLazyGenerated_b, 256, 256, false, 5) {
 | 
						|
void draw(SkCanvas* canvas) {
 | 
						|
    auto dContext = GrAsDirectContext(canvas->recordingContext());
 | 
						|
    if (!dContext) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    auto drawImage = [=](sk_sp<SkImage> image, const char* label) -> void {
 | 
						|
        if (nullptr == image) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        SkPaint paint;
 | 
						|
        paint.setAntiAlias(true);
 | 
						|
        SkFont font;
 | 
						|
        canvas->drawImage(image, 0, 0);
 | 
						|
        canvas->drawString(label, 30, image->height() / 4, font, paint);
 | 
						|
        canvas->drawString(
 | 
						|
                image->isLazyGenerated() ? "is lazily generated" : "not lazily generated",
 | 
						|
                20, image->height() * 3 / 4, font, paint);
 | 
						|
    };
 | 
						|
    sk_sp<SkImage> bitmapImage(source.asImage());
 | 
						|
    sk_sp<SkImage> textureImage(SkImage::MakeFromTexture(dContext, backEndTexture,
 | 
						|
                                                         kTopLeft_GrSurfaceOrigin,
 | 
						|
                                                         kRGBA_8888_SkColorType,
 | 
						|
                                                         kOpaque_SkAlphaType, nullptr));
 | 
						|
    drawImage(image, "image");
 | 
						|
    canvas->translate(image->width(), 0);
 | 
						|
    drawImage(bitmapImage, "source");
 | 
						|
    canvas->translate(-image->width(), image->height());
 | 
						|
    drawImage(textureImage, "backEndTexture");
 | 
						|
}
 | 
						|
}  // END FIDDLE
 |