30 lines
		
	
	
		
			499 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			499 B
		
	
	
	
		
			GLSL
		
	
	
	
| void f0() {
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|     [unroll] do {} while (false);
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| }
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| 
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| void f1() {
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|     [unroll] do {;} while (false);
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| }
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| 
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| float f2(float input) {
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|     do { return (float4)input; } while (input > 2.0);
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| }
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| 
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| void f3(float input) {
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|     do ++input; while (input < 10.0);
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| }
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| 
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| void f4(float input) {
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|     do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while
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| }
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| 
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| float4 PixelShaderFunction(float input) : COLOR0
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| {
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|     f0();
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|     f1();
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|     f2(input);
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|     f3(input);
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|     f4(input);
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|     return (float4)input;
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| }
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