19 lines
		
	
	
		
			478 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			478 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| struct MyStruct {
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|     sample        float a;
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|     noperspective float b;
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|     linear        float c;
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|     centroid      float d;
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| };
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| 
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| int sample(int x) { return x; } // HLSL allows this as an identifier as well.
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| 
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| float4 main() : SV_Target0
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| {
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|     // HLSL allows this as an identifier as well.
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|     // However, this is not true of other qualifier keywords such as "linear".
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|     float4 sample = float4(3,4,5,6);
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| 
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|     return sample.rgba; // 'sample' can participate in an expression.
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| }
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