15 lines
		
	
	
		
			492 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			492 B
		
	
	
	
		
			GLSL
		
	
	
	
| Texture2DArray     g_tTex2df4a;
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| Texture2D          g_tTex2df4;
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| 
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| float4 main() : SV_Target0
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| {
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|     return g_tTex2df4.mips[2][uint2(3, 4)] +
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| 
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|         // test float->uint cast on the mip arg
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|         g_tTex2df4a.mips[5.2][uint3(6, 7, 8)] +
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| 
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|         // Test nesting involving .mips operators:
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|         //               ....outer operator mip level......     .....outer operator coordinate....
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|         g_tTex2df4.mips[ g_tTex2df4.mips[9][uint2(10,11)][0] ][ g_tTex2df4.mips[13][uint2(14,15)].xy ];
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| }
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