14 lines
		
	
	
		
			330 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			330 B
		
	
	
	
		
			GLSL
		
	
	
	
| #define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
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| #define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
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| 
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| #define test_texture2 test_texture
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| 
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| DEFINE_TEXTURE(test_texture)
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| 
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| float4 main(float4 input : TEXCOORD0) : SV_TARGET
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| {
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|     float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);
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|     return tex;
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| }
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| 
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