15 lines
		
	
	
		
			367 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			367 B
		
	
	
	
		
			GLSL
		
	
	
	
| SamplerState g_sSamp : register(s0);
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| SamplerComparisonState g_sSampCmp : register(s1);
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| 
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| uniform Texture1D <float4> g_tTex : register(t3);
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| 
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| float4 main() : SV_Target0
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| {
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|     // This texture is used with both shadow modes.  It will need post-compilation
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|     // legalization.
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|     g_tTex.SampleCmp(g_sSampCmp, 0.1, 0.75);
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|     g_tTex.Sample(g_sSamp, 0.1);
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| 
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|     return 0;
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| }
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