14 lines
		
	
	
		
			348 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			348 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| Texture2D g_nonShadowTex;
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| Texture2D g_shadowTex;
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| SamplerState g_shadowSampler;
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| SamplerComparisonState g_shadowSamplerComp;
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| 
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| float4 main() : SV_Target0
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| {
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|     g_shadowTex.SampleCmp(g_shadowSamplerComp, float2(0,0), 0); // OK
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|     g_nonShadowTex.SampleCmp(g_shadowSampler, float2(0,0), 0);     // ERROR (should be comparison sampler)
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| 
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|     return 0;
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| }
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