41 lines
		
	
	
		
			636 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			636 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 430
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| 
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| // Verify that blocks with different instance names
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| // are correctly detected as invalid non-matching blocks
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| // when they are matched up by block name
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| layout (std140) uniform Block
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| {
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| 	mat4 uProj;
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| } uD;
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| 
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| out Vertex
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| {
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| 	vec4 v1;
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| } oV;
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| 
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| layout (std140) uniform ColorBlock
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| {
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| 	vec4 color1;
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| } uC;
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| 
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| // Error, buffer blocks and uniform blocks share the
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| // same namespace for their block name
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| layout (std430) buffer ColorBlock
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| {
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| 	vec4 color1;
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| } uBufC;
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| 
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| vec4 getWorld();
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| vec4 getColor2();
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| 
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| out vec4 oColor;
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| 
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| void
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| main()
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| {
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| 	oColor = uC.color1 * getColor2();
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| 	oV.v1 = uC.color1 + uBufC.color1;
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| 
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| 	gl_Position = uD.uProj * getWorld();
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| }
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