23 lines
		
	
	
		
			365 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			365 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 410
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| 
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| layout(triangles) in;
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| layout(triangle_strip, max_vertices=3) out;
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| 
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| in gl_PerVertex
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| {
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|   vec4 gl_Position;
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| } gl_in[];
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| 
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| void main()
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| {
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|     gl_Position = gl_in[0].gl_Position;
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|     EmitVertex();
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| 
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|     gl_Position = gl_in[1].gl_Position;
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|     EmitVertex();
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| 
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|     gl_Position = gl_in[2].gl_Position;
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|     EmitVertex();
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| 
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|     EndPrimitive();
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| } |